03-22-2023, 12:50 PM | #11 | ||
Join Date: Jun 2013
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Re: Gurps Damage question
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For the poison canister, I feel you should probably have it able to squirt poison onto the blade three times, and the poison stays there until you either hit something or it gets removed some other way (say, burned off because you tossed a hydrogen canister in there). The poison would simply be a follow-up of some flavor; 1d tox should work just fine (typically this would be resistible in some manner - perhaps an HT-4 roll - but that's not strictly necessary), but you could also add an Affliction to the effect if you'd like (which should indeed be resistible). If it's just spraying toxin for 3 seconds, I'd still have it be a follow-up (and stay on the blade after the 3 seconds are up), and maybe have any struck foe with an open wound at the hit location you targeted (or who has unprotected eyes and you hit them in the face) suffer the effects of the poison even if you fail to penetrate their DR (the poison gets sprayed onto the open wound, or into their eyes). As a final note, for that "made of alien materials" effect, I'll note that the Superfine modifier from Ultra-Tech functions similarly - I believe it automatically counts as Very Fine (it's one step up from that), for +2 to cutting/impaling damage, and gives a (2) Armor Divisor.
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GURPS Overhaul |
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03-22-2023, 06:21 PM | #12 | |||
Join Date: Mar 2023
Location: California
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Re: Gurps Damage question
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Last edited by ChaoticDM; 03-22-2023 at 06:29 PM. |
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03-22-2023, 06:56 PM | #13 |
Join Date: Aug 2007
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Re: Gurps Damage question
Two Ultra Tech books? Are they softcovers that say 3rd edition on their fronts? It's fine if they are but if you ask questions about them you'd need to mention that 3e bit.
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Fred Brackin |
03-22-2023, 08:42 PM | #14 |
Join Date: Mar 2023
Location: California
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Re: Gurps Damage question
I just checked, all of my books are for 4th edition except for High Tech 2. I’m assuming that the 4th edition of High Tech merged 1 and 2 together into one book, 2 didn’t say which edition on the cover, it’s on the inside. I try to get all the books in the 4th edition so my game is consistent with the current rule set.
Last edited by ChaoticDM; 03-22-2023 at 08:46 PM. |
03-22-2023, 09:03 PM | #15 | |
Join Date: Aug 2007
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Re: Gurps Damage question
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The glossy black hardcover that's High Tech for 4th edition happens to be the 4th version of High tech printed too. High tech 2nd edition (and High tech 3rd edition for that matter) were updated versions of the first High Tech. You don't need anything except the 4e version. To confuse matters further there were UTs 1 & 2 which were non-overlapping and both for 3rd ed. UT for 4e took a lot of stuff that was in both of those (but not everything) and updated them for 4th edition. There have been only 2 editions of Low Tech. The 1st for 3e and the second for 4e.
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Fred Brackin |
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03-22-2023, 09:49 PM | #16 | |
Join Date: Mar 2023
Location: California
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Re: Gurps Damage question
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03-22-2023, 10:00 PM | #17 |
Join Date: Aug 2007
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Re: Gurps Damage question
Transhuman Space is a special case. It's based off of 3rd ed game mechanics but isn't directly compatible. It is its' own thing. This is sort of what he "Powered by Gurps" logo means. It was fairly influential on some of the tech and space travel stuff for 4e.
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Fred Brackin |
03-22-2023, 10:37 PM | #18 | |
Join Date: Mar 2023
Location: California
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Re: Gurps Damage question
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Last edited by ChaoticDM; 03-22-2023 at 10:55 PM. |
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03-23-2023, 02:00 AM | #19 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Gurps Damage question
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In regards to Transhuman Space: the 4th edition update Changing Times just updates the mechanics to 4e, you would still want the 3e Powered by GURPS core book to make sense of the setting. |
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03-23-2023, 02:18 AM | #20 |
Join Date: Mar 2023
Location: California
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Re: Gurps Damage question
Yeah, I’m trying to get everything on everyone’s character sheet as accurate to GURPS as possible, most of the original character sheets (we’ve been using a custom one that one of our group members used, it’s a very basic one that lists like 1/3 of what a GURPs character sheet does) didn’t have any swing or thrust damage, and the ones that did my brother kinda bs’d what they’d be. I looked up the rolls based on each characters ST and put it on the character sheet that I made (which is about 80% of what’s on a GURPs sheet but it’s everything we use on a regular basis in the game.), then on muscle powered weapons that are swing/thrust +/- something, I just put down a dice roll that’s exactly their swing/thrust roll +/- whatever the book has it as (so if they have swing at a 1d-3 and the weapon is swing+2, I put down 1d-1 for their weapon roll.) Like I said my brother started GMing this game with a basic/loose understanding of the GURPS Lite sheet, when he handed it to me to GM, I got the books and started to research how the game worked. I appreciate my brother starting the game up, but I have a bit more to research and figure out before I’m ready to run another session.
Last edited by ChaoticDM; 03-23-2023 at 02:28 AM. |
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