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#361 | |||
Join Date: Mar 2006
Location: Iceland*
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Playing with how steel conducts and radiates heat is possible and something I expect some occultists and alchemists in the Ahnenerbe have been working on for at least a decade, since they started arctic exploration with airships on Germania Hypetborea. It's not quite as fundamental to ASN magic as the airbag ritual (which is probably taught to every single student with the gift to learn RPM rituals), but it's definitely something that can be done and this base would certainly rate having some experts inscribe the appropriate runes on the steel parts before they're delivered. Quote:
What does that mean in terms of the flak or machine guns placed on top of the pillar? None, because the space won't allow it? One 2 cm Flak, on the opposite side of the lift? Or more? Can they mount the 30mm autocannon up there?
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#362 | |
Join Date: Mar 2006
Location: Iceland*
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At the moment, I don't know if the PCs will fly directly at the pillar with a Skyship or land it somewhere and either infiltrate through ice-covered 'streets' of Kadath or find a tunnel somewhere. The PCs aren't actually aiming to disturb the ASN personnel of Kadath Base, but it is just their bad luck that the enspelled Mi-gö they are using as a homing yeti to lead them to the monster that waits at the end of the dream is leading them to a subglacial lake miles below the ice, directly under the pillar. So, if the PCs don't stop and think, they'll fly right into whatever defences the ASNs have around the pillar to defend against exactly this, a single skyship of hostile Dreamland locals. If they do stop and come up with a plan, they'll probably have to go through any subterranean base defences that are meant to stop ghouls and nightgaunts. Either way, I've got to know where the ASNs have mounted machine guns and heavier ordnance, so I can determine how many emplaced weapons fire on the PCs and the merry band of Sky Pirates with them. Also, as it's pretty dark apart from unearthly glow from some of the buildings, I'll have to decide where the ASNs would mount lights.
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#363 | |
Join Date: Mar 2006
Location: Iceland*
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As a matter of fact, the personnel at Kadath have no orders to explore the city itself or tunnels below it. However, as a tactical matter, soldiers tasked with providing security for the gate and the airship mooring facilities have to patrol the environment to prevent any unpleasant surprises. That doesn't mean they'll lauch expensive and risky expeditions into the infinite depths of ghoul- and nightgaunt-infested tunnels below Kadath, but it does mean they'll set up enough checkpoints and patrols in the tunnels that lead anywhere close to the pillar or the quarters of the base personnel to enable them to spot any large scale attack before it's on them. The ASN defence force has outposts in the tunnels as part of defence in depth, not because they are trying to carry out any real exploration down there. In fact, they probably have strict orders not to go too deep or too far away from tunnels where they have support available.
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#364 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Imagine the heated hut being placed at the intersection just below the middle of the diagram. The two points below it on the rim of the pillar will be the warmest, but they are cramped for space because of the hut, and one of them will have the top of the lift mechanism. I'd mount an MG42 in the lift, for defense against attackers on the ground, and another at the other warm point. Mount 2 cm flak guns on the points at the left and right of the diagram. Don't try to put a weapon on the point at the top of the diagram, because that's where the airship mooring mast is, and if the airship is there, it's just too easy to shoot it by accident.
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#365 | |||
Join Date: Mar 2006
Location: Iceland*
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Even if not everybody gets magic space suits, maybe enough outer layers with Sealed and warming effects so that anyone who has to stand regular shifts outside can put one on while he does. Quote:
Of course, their merry band of pirates might not enjoy sailing into colder climes. In several hours of cruising after the PCs met them, the average temperature around the Rocinante has dropped by -45° C or so and the several layers of furs worn by the sky pirates are nowhere near enough any longer. Most of the pirates have taken to the crew deck with alchemical braziers, magically warm stones, blankets and more furs, trying stay warm somehow. While Don Rafael de la Vega is still eager to aid the rescue of any fair maid from a foul fiend, he'll have a challenge on his hands if he means to order his crew to battle stations in such deadly cold, let alone if he were to tell them to prepare to land and go out on foot. Quote:
Is it better to mount the lower velocity MG FF 20mm autocannons and the more powerful MK 108 30mm autocannon on the top of a lower structure?
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 03-02-2019 at 05:42 AM. |
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#366 | |
Join Date: Jan 2006
Location: Central Europe
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WW II bomber crews had electrically heated suits, but they relied a cable plugged into the aircraft's electrical wiring, and WW II cables and plugs are fragile: when I used an Enigma machine, we were not allowed to touch the cables for the plug board, the previous owners thoughtlessly failed to provide spares. Of course, Nazis lumbering around slowly and deliberately, with cables snaking out of their extreme weather clothing, could give some of the players a false impression, especially if they have already been introduced to the Kadavargehorsam. That also lets the guns on field expedient/New Reich carriages, and the one shooting the heaviest ammo, be closest to ground level.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 03-02-2019 at 06:16 AM. |
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#367 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Guns on the airship will likewise need keeping warm; I presume it has a warm-air heating system driven by the Elemental Furnace(s)? Incidentally, the MK 108 is quite a low-velocity weapon, so it isn't powerful in that sense. However, its shells have a lot of explosive.
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#368 | ||
Join Date: Mar 2006
Location: Iceland*
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And even if there is a layer of RPM Sealed clothing, I figure no amount of protective clothing is really enough on that kind of cold. So clumsy warming devices can coexist with high-quality magical Sealed clothing. Well, I imagine that in Year 51 of ASN settlement, they have vehicle and AA mounts for all five autocannon they have available at the base. They probably came off an airship that's being rebuilt with new engines and the mounts from the airship would be shipped with them.
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#369 | |||
Join Date: Mar 2006
Location: Iceland*
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Human wave attacks of ghouls from the tunnels can be defeated with rifles and machine guns, but shantaks, vile beasts or skyships are harder to shoot down with normal MG or rifle rounds. Skyships, especially, almost require explosive rounds or powerful incendiaries to destroy. Quote:
Yep, it's the best anti-skyship weapon they have.
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#370 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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The easy way to keep the guns on roofs warm is to put them in collapsible huts which enclose them completely, and give them a warm-air shaft up through the roof. to keep the hut warm. It will require a few seconds to collapse the huts and free the guns to fire, but it's worth it. This assumes that alerts which may require firing the guns are fairly rare, but given the danger level of the opposition that is around, that seems likely. If they were getting attacked every day, the ASN position would be unsustainable.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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Tags |
antarctic space nazis, bootstrap, industry, ken hite, national socialists, nazis, space nazis, suppressed transmission, weird war ii |
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