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#1 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Hi guys
Along the lines of the Cat-Folk racial template from DF3:5 I've created the following template for Wolf-Folk and would like to get your input. Code:
Wolf-Folk [40] Attribute Modifier: DX +1 [20] Secondary Characteristic Modifiers: Per +1 [5] Advantages: Acute Hearing 1 [2] Acute Taste and Smell 2 [4] Claws (Blunt) [3] Discriminatory Smell [15] Fur [1] Night Vision 5 [5] Striking ST 2 (Bite Only, -60%) [4] Teeth (Sharp) [1] Disadvantages: Odious Racial Habit (Smell Genitalia) [-10] Social Stigma (Savage) [-10] Power-Ups: Speak with Animals (Specialized, Canines, -60%) [10] Penetrating Voice [1] Temperature Tolerance 1-3 [1/level] Terror (A chilling howl, anyone who hears you) [30] Any input is welcome! Cheers Onkl Edit: I aim for a [40] Template, if that was unclear. Last edited by Onkl; 05-31-2016 at 08:56 AM. |
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#2 |
Join Date: Aug 2004
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You might replace the ORH with Sense of Duty (Adventuring Companions) and Chummy. Or just Gregarious. It is a little less... squicky to role play that way. And still fits wolves.
I mean, sniffing genitals as a quirk chosen by the player might fit some games, but an ORH worth -2 means doing it all the damn time.
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#3 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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You're right, it might be too much tongue-in-cheek for a lot of DF games out there. A quirk would be cool though. I'll see if I can integrate that.
Your idea with Chummy and SoD is very nice and fits a dog, but what about the "lone wolf"? |
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#4 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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So here goes my second try
Code:
Wolf-Folk [40] Attribute Modifier: ST +1 10 DX +1 20 Secondary Characteristic Modifiers: Per +1 5 Advantages: Acute Taste and Smell 1 2 Discriminatory Smell 15 Fur 1 Night Vision 5 5 Teeth (Sharp) 1 Temperature Tolerance 1 1 Disadvantages: Bad Temper (12 or less) -10 (You could replace this with Chummy and SoD (Adventuring Companions) or Gregarious) Social Stigma (Savage) -10 Power-Ups Acute Hearing 1 2 Acute Taste and Smell 2 or 3 2/level Penetrating Voice 1 Speak with Animals (Specialized, Canines, -60%) 10 Striking ST 2 (Bite Only, -60%) 4 Temperature Tolerance 2 or 3 1/level Terror (A chilling howl, anyone who hears you) 30 |
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#5 | |
Join Date: Aug 2004
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An actual wolf outside of the pack likely displays things similar to bad temper, bully, or chronic depression.
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#6 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Right again, it makes more sense for the race to be gregarious, it is a racial template after all.
So, third attempt: Code:
Wolf-Folk [40] Attribute Modifier: ST +1 [10] DX +1 [20] Secondary Characteristic Modifiers: Per +1 [5] Advantages: Acute Taste and Smell 1 [2] Discriminatory Smell [15] Fur [1] Night Vision 5 [5] Teeth (Sharp) [1] Temperature Tolerance 1 [1] Disadvantages: Gregarious [-10] Social Stigma (Savage) [-10] Power-Ups Acute Hearing 1 [2] Acute Taste and Smell 2 or 3 [2/level] Penetrating Voice [1] Speak with Animals (Specialized, Canines, -60%) [10] Striking ST 2 (Bite Only, -60%) [4] Temperature Tolerance 2 or 3 [1/level] Terror (A chilling howl, anyone who hears you) [30] |
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#7 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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I don't know that wolves have that great Night Vision. I'd replace it with Fit - wolves are endurance hunters who tire out their prey before attacking.
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#8 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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According to the info I got off the web, Wolves usually hunt at dusk/dawn or during the night; which is difficult without decent night sight.
Fit would make a nice addition though, thanks. |
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#9 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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But we're talking real wolves here, not a fantasy race. |
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#10 |
Join Date: Aug 2005
Location: Portland, Oregon
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Is that their preference or to avoid competition with humans?
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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Tags |
dungeon fantasy, racial template, racial templates |
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