![]() |
![]() |
#1 |
Join Date: Mar 2013
|
![]()
Hey guys,
I'm helping a friend make an Asgardian character for a supers game themed on the Marvel-616 universe. The Marvel wikia has been very helpful in providing a lot of the stats to work from and I'm pretty happy with it so far, but the strength has me stuck. Please forgive my ramblings; I want to explain my thought process! The Marvel wikia mentions that a typical Asgardian guy can lift (press) about 30 tons (short, not metric) under optimal conditions; to be able to do this without too much trouble the character would need ST! 193, but we can infer from the use of the word 'optimal' that ST! 150 is more appropriate, and the Lifting skill can be used to make up the difference Given how tough Asgardians are meant to be, it might be appropriate to actually buy ST 150 and get the extra HP, but that's a bit expensive. Instead, let's use Super-Effort:
Anyway, next question: what's the best way to handle weapons for very high ST characters? In this particular case, he'd like to use a bow and carry an Asgardian shortsword (both presumably made from some nice Asgardian materials), thus they should be appropriate for a race of very strong people. On first glance, a bow could have it's ST value set as normal and derive it's damage in the usual manner, but I'm worried that may be a trap and that I might have missed something. As for a shortsword, I looked up PK's rules for heavier weapons and gave it a go, but I felt that the shortsword didn't end up doing as much damage as I would have expected (maybe I did the math wrong through!). Would it be easier to just make the weapons as Innate Attacks with Accessibility requirements? Is it okay to just raise the ST value of a weapon, provided that it comes from Asgard? Thanks in advance! |
![]() |
![]() |
![]() |
#2 |
Join Date: Jul 2007
|
![]()
The Asgardians can make a hammer that no one can lift but someone who meets a certain moral criteria, so yeh...they can make a sword that's just generally heavy.
|
![]() |
![]() |
![]() |
#3 |
Join Date: Jun 2006
Location: On the road again...
|
![]()
The way I did it with thrice-dense Asgardian matter is to triple the weight of the weapon without affecting Reach or anything like that and then recalculate the MinST based on the new weight using LTC2:15-16.
As for the "lift (press)", I tend to treat that as a "two-handed lift", BL * 8. 30 tons == 60,000 lbs; SQRT(60,000 / 8 * 5) becomes ST 193.6, or ST 194. Like you, I figured an average ST 170 would suit the usual folks. Here's my Asgardian God template. Feel free to use it. 575 points Attribute Modifiers: ST +9 [90]. Languages: Old Norse (Native) (Native Language) [0]. Advantages: Appearance (Attractive) [4]; Extended Lifespan 5 (×32) [10]; Immunity to Disease [10]; Injury Tolerance (Damage Reduction, /3 (Limited: Crushing Attacks, -40%)) [45]; Super ST +11/+150 [440]. Perks: Alcohol Tolerance [1]. Disadvantages: Low TL -5 [-25]. A few things: They're slightly stronger than the thrice-dense matter would indicate; knock ST down to 17 for the racial average if you want them to fit the average rather than the heroic average. The Injury Tolerance is also meant to represent their toughness while keeping the "likely to be killed by a sword in the gut" by making it Crushing Only. Hope this helps.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
![]() |
![]() |
![]() |
#4 | |
Join Date: Oct 2007
Location: Vermont
|
![]() Quote:
If they don't want to be tireless in other areas of their lives, then: Very Fast Regeneration (Fatigue Only +0%, Super Strength Only -40%) (60)
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
|
![]() |
![]() |
![]() |
#5 |
Join Date: Mar 2013
|
![]()
Thanks for the replies!
I like your template, tbrock1031. It's pretty much what I have so far. Aesir23, why don't you allow cosmic + reduced fatigue cost? Your method using regeneration actually seems cheaper. The LTC2:15-16 rules work well for a simple case of tripled weight, and cover non super-effort ST nicely, but I'm not sure how to apply them to a character that is always super strong. For arguments sake, let's imagine that the character has the cosmic and reduced fatigue modifier, effectively making them ST! 160 all the time. My questions are: a) How exactly are the modifiers applied? To the ST, or to the Super-Effort modifier, and why? b) Is there a RAW way to give them ST appropriate equipment weapons? |
![]() |
![]() |
![]() |
#6 | |
Join Date: Jun 2006
Location: On the road again...
|
![]() Quote:
However, if you want them to pick up any uru/Asgardian iron weapon and use it at Super ST levels, you may want to consider having that as a materials modifier to the weapon (though I'm not sure what a good CF should be), or use a new Imbuement skill. I came up with one (untested) in post 17 of the linked thread; never did get feedback on it or a chance to playtest it. If it's a unique weapon, statting the weapon as an Innate Attack with Gadget modifiers seems to be the general consensus for the "RAW" way to do it.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
![]() |
![]() |
![]() |
#7 | |
Join Date: Oct 2007
Location: Vermont
|
![]() Quote:
I guess it just seems cleaner to me then using a Cosmic Rule Exemption.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
|
![]() |
![]() |
![]() |
#8 | |
Join Date: Aug 2007
|
![]() Quote:
See Sif and her airborne adventures on the SHIELD tv show. She not only held on when she was blown out of an airplane at full speed she climbed back in hand over hand. I'd make that BL greater than body weight as a minimum. Perhaps ST50. That's probably enough to do the stunts with cars seen on film. You don't necessarily need to go all the way to the Official Handbook levels. The cheap way to deal with the minSt issue with weapons is to get a Rules Exemption Perk as per Power-Ups2 p.20.
__________________
Fred Brackin |
|
![]() |
![]() |
![]() |
#9 | |
Join Date: Jun 2006
Location: On the road again...
|
![]() Quote:
Also, I must note that the template does not differentiate between Asgardian men and Asgardian women. I don't have my OHOTMUDEs on hand right now, but IIRC the men averaged a bench-press of 35 tons and the women a bench-press of 25 tons (Sif, being a shieldmaiden, is stronger than the average woman, on par with the average male warrior).
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
![]() |
![]() |
![]() |
#10 | |
Join Date: Aug 2007
|
![]() Quote:
If Captain America has ST20 then Asgardians have far more than ST 19.
__________________
Fred Brackin |
|
![]() |
![]() |
![]() |
Tags |
asgard, asgardians, marvel, supers |
Thread Tools | |
Display Modes | |
|
|