09-22-2020, 09:28 AM | #1 |
Join Date: Dec 2010
Location: Wormtooth Nation
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Modifier to add a new default to a Skill
I'm fairly handy with the GCA but I've run into something I just don't know how to do. I often edit skills to add relevant Wildcards as entries to the default tag, so that the component skills of a wildcard can be bought up above the wildcard level. Since this kind of editing is fragile, I'd love to do it properly with a skill modifier, however, I haven't a clue how to create such a thing. Is it possible? Can anybody help me out?
Cheers, and thanks for an amazingly helpful program.
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09-22-2020, 11:21 AM | #2 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Modifier to add a new default to a Skill
Quote:
You're welcome. I'm glad you like it.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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09-22-2020, 11:48 AM | #3 |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: Modifier to add a new default to a Skill
Alas!
Thanks anyway.
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"Guys, I think maybe this whole time we've been the villains." |
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gca, skill defaults |
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