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#1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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When do I use what? In most cases AA would probably be cheaper, but I assume there's still a niche market for Modular Abilities.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#2 |
Join Date: May 2013
Location: Ellicott City, MD
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AA if you know exactly what you want to do; MA if you intend to improvise.
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#3 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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#4 |
Join Date: Jun 2013
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To be a little more specific:
Modular Abilities costs somewhere between 2 and 5 points per point (I'm ignoring the per-slot cost). That means, for the same price, I could either get a 50 point MA, or I could get a 50 point ability and 5-25 AAs. So, if reconfiguring your MA is slow, expensive and subject to outside interference (the criteria for paying 2 points per slot), you have to ask yourself, am I going use more than 6 different abilities in this MA? Because otherwise I can save myself a lot of hassle by going for AAs. If reconfiguring your MA is more convenient than the sample above, it has to contend with even more AAs. This typically makes MA look like a really bad deal... right up until it gives you the solution to a problem you never thought you'd have. |
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#5 |
Join Date: May 2013
Location: Ellicott City, MD
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Which is why the most expensive one is 10 points per point in your MA pool. If you buy that, you'd better have some serious imagination going!
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#6 |
Join Date: Jun 2013
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For the record, I was using the guidelines in Powers, and I'm pretty sure the Cosmic MA ignores those guidelines. I'd use Cosmic MA if I had 1,000 points left over after building a demigod and was too lazy to spend them better... and that's about the only time.
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Tags |
alternative abilities, modular abilities |
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