Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS > GURPS Character Assistant

Reply
 
Thread Tools Display Modes
Old 09-01-2016, 09:19 PM   #11
bearit
 
Join Date: Nov 2015
Default Re: Flat Cost for Techniques

Wow! Thanks guys! Im going to look into both of those options. They both require a bit of finagling, but it sounds like they're the solution.

Thanks Again!
bearit is offline   Reply With Quote
Old 09-01-2016, 11:02 PM   #12
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Flat Cost for Techniques

For Tech/H I believe he'll want cost(0.25/0.5/0.75/2/3) but otherwise, what Armin said should work. Most techniques default to no more than skill-10, so a cost progression of cost(0.1/0.2/0.3/0.4/0.5/0.6/0.7/0.8/0.9/1/2) and cost(0.1/0.2/0.3/0.4/0.5/0.6/0.7/0.8/0.9/2/3) should cover all the bases.

I will note that this may not work quite nicely with Techniques that aren't limited to the defaulted skill level (I believe a few are limited to Skill+4 or something), but should work for the vast majority of them.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.
ericbsmith is offline   Reply With Quote
Reply

Tags
gca4, techniques

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:48 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.