06-23-2016, 11:45 AM | #1 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Pyramid #3/92: Zombies
People tend to overlook just how versatile and varied zombies really are. As both GURPS Zombies and GURPS Zombies: Day One showed, these shamblers come in an infinite variety, and can be anything from the heart of the story to a light touch of flavor. But don't take my word for it -- not when the authors of Pyramid #3/92: Zombies are here to prove it:How dare you assume
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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06-23-2016, 11:49 AM | #2 |
Join Date: Jun 2006
Location: On the road again...
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Re: Pyramid #3/92: Zombies
Fascinating. I was going to write off this month's Pyramid as a wash - zombies don't do anything for me - but the Viking Zombies one sounds interesting, as does the Despair option for Terror (which I can use if I ever stat up D'spayre...).
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06-23-2016, 12:21 PM | #3 |
Join Date: Nov 2006
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Re: Pyramid #3/92: Zombies
I am really interested in the Indian undead and also the Viking undead. I am curious how powerful they are in relation to DF PCs. Are they just CHOP!, next monster or would they be a real challenge for dungeon delvers? Are there ways to beef them up or does the DM have to do that? Thanks.
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06-23-2016, 12:38 PM | #4 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Pyramid #3/92: Zombies
To answer Steven's question on p3, I'm in favour of more focussed issues of Pyramid, in principle.
I have not been doing well with issues being interesting for me since I subscribed - this makes four out of eight that are thoroughly uninteresting to me - but I think the cure for that is to let the subscription expire and buy selectively. Focussed issues will make that easier.
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06-23-2016, 12:50 PM | #5 |
Join Date: Apr 2009
Location: Toronto, Canada
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Re: Pyramid #3/92: Zombies
Could someone give us a hint about what the secret of The Church of the New Focus is? Maybe behind a spoiler tag.
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06-23-2016, 12:50 PM | #6 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/92: Zombies
Quote:
The Indian Undead is a 1-page Appendix Z, and thus doesn't include stats, but instead points to existing templates in Zombies and Horror.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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06-23-2016, 12:59 PM | #7 |
Join Date: Nov 2006
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Re: Pyramid #3/92: Zombies
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06-23-2016, 12:59 PM | #8 |
Join Date: Apr 2009
Location: Toronto, Canada
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Re: Pyramid #3/92: Zombies
Speaking of zombies, one of Greg Egan's novels includes a nifty hard-science take on a zombie drug. In the near future, he stipulates, powerful drugs are available that can restart brain function in the recently dead. They only work if the person isn't too far gone and theydoesn't last very long, because while they are wildly toxic and do irreversible damage while active.
It's just enough to have a conversation with a recently dead person. Of course, the subject may not be aware he has already died. |
06-23-2016, 01:03 PM | #9 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Pyramid #3/92: Zombies
Quote:
On the other hand, there's a lot to like in some of the broader issues, notably those for gameable genres. The cyberpunk and cliffhanger issues were, I felt, particularly useful. And some previously very, very specific issues of Pyramid were focused to the point of uselessness for my purposes (horror and spies?). As I'd like to see a mix of different lengths and types of articles, I'd also like to see a mix in terms of scope.
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06-23-2016, 01:08 PM | #10 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Pyramid #3/92: Zombies
Quote:
Ultra-focused books make more sense to me than ultra-focused magazines, ultimately because people are buying magazines blind, and you want them to buy them blind.
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