Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-18-2016, 02:25 PM   #21
Steven Marsh
 
Steven Marsh's Avatar
 
Join Date: Aug 2004
Default Re: Pyramid #3/88: The End Is Nigh

Quote:
Originally Posted by sjard View Post
Now I'm starting to regret having chosen Space Opera for my most recently started game over Post Apocalypse... and the only reason the decision swung that way was the lack of something exactly like this issue.

But my wife won't let me change now...
Y'know, it only takes one Really Bad Day for the cosmos for a Space Opera game to become a Post-Apocalyptic campaign. Just sayin'...
__________________
Steven Marsh
Steve Jackson Games
smarsh@sjgames.com
Steven Marsh is offline   Reply With Quote
Old 02-18-2016, 02:31 PM   #22
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Pyramid #3/88: The End Is Nigh

Quote:
Originally Posted by Steven Marsh View Post
Y'know, it only takes one Really Bad Day for the cosmos for a Space Opera game to become a Post-Apocalyptic campaign. Just sayin'...
A post-apocalypse campaign with technology up to "space opera"...

That's Thundarrr the Barbarian. I want in.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now   Reply With Quote
Old 02-18-2016, 03:57 PM   #23
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Pyramid #3/88: The End Is Nigh

Quote:
Originally Posted by Tinman View Post
My one issue with the DDT story/backround was they were after "Girls, Guns & Gas". I find it hard to belive they would team-up with female mercenaries in their army.
I don't. People who can't stand each other sometimes team up for mutual gain, especially in a place as dangerous as the wasteland. What I would find unbelievable is if they trusted or liked each other in any way -- which is why I agreed with David making them Disloyal Mercenaries. Those two features pretty much guarantee that if things ever go pear-shaped for DDT, Mercury & company are high-tailing it out of there.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 02-18-2016, 05:13 PM   #24
somecallmetim
 
somecallmetim's Avatar
 
Join Date: Oct 2006
Default Re: Pyramid #3/88: The End Is Nigh

Quote:
Originally Posted by PK View Post
Ayup. It's a small world over here. Between staff and freelancers, I swear Southeast Tennessee is basically "SJ Games East."

Hrm, should probably get back on topic -- so, what did y'all think of this month's issue and/or the big announcement?
You guys are in SE Tennessee? Me too!

I've got this to read over the weekend,but I haven't had a chance to check it out yet. Looking forward to it, though!
somecallmetim is offline   Reply With Quote
Old 02-18-2016, 05:26 PM   #25
Kalzazz
 
Join Date: Feb 2009
Default Re: Pyramid #3/88: The End Is Nigh

Given the cover of this issue I was really surprised Ghostdancer didnt have an article
Kalzazz is offline   Reply With Quote
Old 02-18-2016, 05:43 PM   #26
dcarson
 
Join Date: Mar 2008
Default Re: Pyramid #3/88: The End Is Nigh

Quote:
Originally Posted by sjard View Post
Now I'm starting to regret having chosen Space Opera for my most recently started game over Post Apocalypse... and the only reason the decision swung that way was the lack of something exactly like this issue.

But my wife won't let me change now...
Space Opera has lots a planets. So a Post Apocalypse one makes sense. A crash landing can ensure that the PCs are short on gear as well. When the mae it to the spaceport they go back to normal tech level.
dcarson is offline   Reply With Quote
Old 02-18-2016, 05:57 PM   #27
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Pyramid #3/88: The End Is Nigh

Quote:
Originally Posted by Kalzazz View Post
Given the cover of this issue I was really surprised Ghostdancer didnt have an article
I can't be everywhere, now can I? :-)
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 02-18-2016, 06:09 PM   #28
robkelk
Untitled
 
Join Date: Oct 2007
Location: between keyboard and chair
Default Re: Pyramid #3/88: The End Is Nigh

Quote:
Originally Posted by Wavefunction View Post
DON'T SCARE ME PEOPLE!!! I thought you were all implying Pyramid might be ending! It didn't seem likely, but it still gave me a scare.
If it's any consolation, that's what I was thinking, too.
__________________
Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
No longer reading these forums regularly.
robkelk is offline   Reply With Quote
Old 02-18-2016, 06:11 PM   #29
sjard
Stick in the Mud
 
sjard's Avatar
 
Join Date: Aug 2004
Location: Rural Utah
Default Re: Pyramid #3/88: The End Is Nigh

Quote:
Originally Posted by dcarson View Post
Space Opera has lots a planets. So a Post Apocalypse one makes sense. A crash landing can ensure that the PCs are short on gear as well. When the mae it to the spaceport they go back to normal tech level.
Unfortunately, it does not in any way mesh with my view of space opera. Not in a way that would not cause massive suspender breakage.
__________________
MIB #1457
sjard is offline   Reply With Quote
Old 02-18-2016, 06:15 PM   #30
Kalzazz
 
Join Date: Feb 2009
Default Re: Pyramid #3/88: The End Is Nigh

Yes, yes you can be, it just doesn't seem Pyramid without Ghostdancer
Kalzazz is offline   Reply With Quote
Reply

Tags
after the end, pyramid, pyramid 3/88


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:41 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.