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#21 | |
Join Date: Jun 2005
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It seems to me that a very common element in works that are classified as fantasy is what Terry Pratchett described as narrative causality. Fantasy builds up to a recognition, an anagnorisis, and what is revealed is that the world works through the actions of beings with agency, not merely at the human level, but in terms of how nature itself operates: there are volitional beings behind natural events. This contrasts with naturalistic fiction, where volition, if it exists at all, exists within human beings and in their actions in the social world.
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Bill Stoddard I don't think we're in Oz any more. |
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#22 | |
Join Date: Feb 2005
Location: Berkeley, CA
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#23 |
Join Date: Jul 2006
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Have we also seen the Conspiracy X take on magic/psi? Basically that magic/psi is caused by a fairly normal emanation generated by sapient beings that humans only have very limited control of ... Psionics are a more "scientific" way of controlling it, but old fashioned magical rituals, if they work at all, drive things on a semi-conscious level. Quite a lot of supernatural phenomena turn out to be undirected energy flaring off.
IIRC part of the reason the Greys have come over to bother us is that they are very much in tune with their own "psychic" powers and the "noise" generated by billions of us not being is annoying them. |
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#24 | |
Join Date: Jun 2005
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Magic seems to have two common variants (see chapter 2 of GURPS Fantasy). In one variant, magic involves calling on various sorts of beings that can exercise agency over nature directly, making narrative causality basic to the way the world works. In the other, magic involves procedures by which a human being can gain the capacity for narrative or agent causality over the world, bypassing the usual requirement to rely on mechanical or physical causality. Both of these seem to be tied to forms of narrative causality.
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Bill Stoddard I don't think we're in Oz any more. |
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#25 |
Join Date: Dec 2007
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I name it "superpowers" and call it a day.
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#26 |
Join Date: Dec 2007
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Magic is an extremely vague term that is less about defining a thing than defining someone’s attitude toward the thing. Call something “magic” and you are saying one of these things:
There is something about this I could never understand There is something about this I don’t want to want to understand because that would make it less special. While I understand this thing just fine, I don’t want other people to understand it. There is something that we once thought we’d never understand and called magic then, and are still calling “magic” out of force of habit. |
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#27 | |
Join Date: Jun 2006
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It's definitely not a well defined term in modern English, and I'm not convinced the root word specifies all that closely either. It's originally a title of a class of Zoroastrian priests, so it [probably] involved appeals to the devas, but maybe not always, and by the time it's borrowed into koine Greek it [definitely] includes stuff that's not clearly spiritual, or from our point of view even supernatural - things like astronomical predictions and herbal "alchemy".
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-- MA Lloyd |
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#28 |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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I'd like to see magic in a "big grey spaceships" type SF game. By which I mean, the magicians are people who call what they're doing magic, and they call themselves wizards or sorcerers or another word meaning "spellcaster", and they fly around in spaceships that look like they would come from science fiction media, in somewhat realistic space where stars are compressed balls of fusing hydrogen, space is largely vacuum, and so on.
I mean, psionics in space are okay... wooden ships flying through "ether" or "phlogiston" or "crystal spheres" are Right Out. And if I wanted the Force I'd play Star Wars. I'm okay with magic being scientifically studied and well understood, but... hokey religions, ancient weapons, etc.
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Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! |
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#29 | |
Join Date: Jun 2006
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Personally I'd rather not have anything supernatural, but the only SF settings I've run in decades all have a bit of psi or chi or similar powers, because my players really like them. They want to play guys with cool powers.
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-- MA Lloyd |
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#30 |
Join Date: Sep 2008
Location: near London, UK
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You might be interested in Glynn Stewart's Starship's Mage series, in which the starships work largely off magic, but mages are rare and most people wishing to apply force use assault rifles and helicopter gunships.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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