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Old 06-15-2022, 11:19 AM   #721
TGLS
 
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
Its a fair mile trek from the arrival area to down. the crawlers will take... 10 minutes to get back to the hive. They're a lot faster than I expected. You can talk to a swarm when its within 200 yards, or talk to the hive via radio. So if you want remote access to the spying data, you'll want the hive not buried underground without radio. Or you can check on them when you are nearby them. 200 yards is actually a fair distance, as the town itself is about 700 yards across and 1500 yards long.
I thought they'd be aerostats or fliers, and I could mount the hive somewhere high up on a building or something, for better radio reception. I'll start off looking for a place that's relatively out of the way. Maybe one of the swarms could be a stinger swarm for defense.

Anyway, I'll go looking for high up places where the hive would go easily unnoticed (Under the belfry of a bell tower perhaps?), then I guess I'll go climb up and stick it on with a little bit of construction foam.

Unless they can't be flying, then I guess I'll just stick under my bed in a rented room.
Quote:
[434] 22-06-15 18:08:27 BST
Observation
3d6 <= 16
3 + 2 + 6 = 11 ... success
[435] 22-06-15 18:09:18 BST
Climbing
3d6 <= 16
4 + 1 + 3 = 8 ... success
Quote:
Originally Posted by ericthered View Post
I mean, you don't HAVE to take the maximum... but after the last mission, I suppose packing a lot of explosives feels nice.
Maybe we could bring some construction foam too.

Quote:
Originally Posted by ericthered View Post
I don't know that the private room will be in an alehouse... but yes, rooms for travelers are be a thing. You can certainly leave your stuff in your room.
Well, I meant more like a room where people could discuss more private matters in an alehouse. Poke a hole in the wall or open a window a crack so the swarms can get in an out.

Quote:
Originally Posted by ericthered View Post
give me a roll for collecting those rumors...
Well let's throw Memetics! at it and see what happens:
Quote:
[436] 22-06-15 18:19:07 BST
Memetics!
3d6 <= 15
1 + 2 + 5 = 8 ... success
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Old 06-21-2022, 10:09 PM   #722
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Default Re: Corco's Villa (IC)

Vassarious continues his investigation...

What Clue IQ Roll - 3d6 <= 15
3 + 3 + 1 = 7 ... success



And will try and find out if there has been any unusual trade, or rumors in the markets.

Tradecraft 3d6 <= 14
4 + 6 + 4 = 14 ... success

Faceman! 3d6 <= 14
6 + 3 + 1 = 10 ... success
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Old 06-22-2022, 08:59 AM   #723
ericthered
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by TGLS View Post
I thought they'd be aerostats or fliers, and I could mount the hive somewhere high up on a building or something, for better radio reception. I'll start off looking for a place that's relatively out of the way. Maybe one of the swarms could be a stinger swarm for defense.

Anyway, I'll go looking for high up places where the hive would go easily unnoticed (Under the belfry of a bell tower perhaps?), then I guess I'll go climb up and stick it on with a little bit of construction foam.
Fliers will work. You didn't specify so I assumed crawlers. Sticking a hive somewhere high will work... Halcyone finds a place, and is able to climb up there... but I need a stealth roll to not attract attention.

Quote:
Maybe we could bring some construction foam too.
I haven't seen the last of this construction foam, have I?

Quote:
Originally Posted by the_matrix_walker View Post
Vassarious continues his investigation...

What Clue IQ Roll - 3d6 <= 15
that's a success by 2, once adjusted... Vassarious is becoming more and more convinced of the following:
Quote:
So how likely is it that an ice shaman found a stone melder in the ice, and made a deal or thought it could be used as a weapon or maybe to inspire fear or something? Twenty-five years would be rather quick to forget how bad something is...
There has just not been any hints of other terrors being unearthed, and the knight shamans don't understand anything else well enough to unleash it in within the time.

Quote:

And will try and find out if there has been any unusual trade, or rumors in the markets.
Quote:
Well let's throw Memetics! at it and see what happens:
The rage is all for metal and food. The Rumors are all about local politics... which makes V more certain that whatever is happening, its going to be a new threat... it will be an old one. Halcyone collects much the same information at the ale-houses: New and exciting is all about politics.

Political highlights include a recent debate about building extended walls to protect against raiders, and a certain "architect Uglin" giving a speech about his order of the stone and how they should be considered a knightly order.

They meet back at about 2PM. Where will they meet?
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Old 06-22-2022, 10:27 AM   #724
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
Fliers will work. You didn't specify so I assumed crawlers. Sticking a hive somewhere high will work... Halcyone finds a place, and is able to climb up there... but I need a stealth roll to not attract attention.
Well I'm not going to disrobe for better camouflage this time.
Quote:
[440] 22-06-22 16:54:26 BST
Stealth
3d6 <= 15
5 + 5 + 6 = 16 ... failure
And it looks like I should have. How big a problem is this going to be? If it's going to be imminent (i.e. a terrified mob, guards on the tower, etc.) I'll spend the destiny point. If it's not so imminent (i.e. rumors starting about strange happenings), then I won't.
Quote:
Originally Posted by ericthered View Post
I haven't seen the last of this construction foam, have I?
Well it's just so useful, being able to put up walls in seconds like it's minecraft.

Quote:
Originally Posted by ericthered View Post
makes V more certain that whatever is happening, its going to be a new threat... it will be an old one.
I think there's a 'not' missing there. I think with 'not going to be a new threat'

Quote:
Originally Posted by ericthered View Post
Political highlights include a recent debate about building extended walls to protect against raiders,
So is the argument about whether to build more walls to begin with or that the stoneworkers are kicking up a fuss now that they have leverage with the new wall project?

Quote:
Originally Posted by ericthered View Post
and a certain "architect Uglin" giving a speech about his order of the stone and how they should be considered a knightly order.
So is that happening later? Regardless of whether come in person I'd like to distribute some drones to record the speech for review later. Get a feel for their rhetoric at the moment.

Quote:
Originally Posted by ericthered View Post
They meet back at about 2PM. Where will they meet?
Well let's meet at an alehouse! I'm already there and the markets are nearby.
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Old 06-23-2022, 07:30 AM   #725
ericthered
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by TGLS View Post
Well I'm not going to disrobe for better camouflage this time.

And it looks like I should have. How big a problem is this going to be? If it's going to be imminent (i.e. a terrified mob, guards on the tower, etc.) I'll spend the destiny point. If it's not so imminent (i.e. rumors starting about strange happenings), then I won't.
Immediate trouble is imminent. Destiny point spent. We thank you for your business. The hive is now on the tower.

Quote:
I think there's a 'not' missing there. I think with 'not going to be a new threat'
correct

Quote:
So is the argument about whether to build more walls to begin with or that the stoneworkers are kicking up a fuss now that they have leverage with the new wall project?
about building more walls to begin with.


Quote:
So is that happening later? Regardless of whether come in person I'd like to distribute some drones to record the speech for review later. Get a feel for their rhetoric at the moment.
Both! it already happened today, but there will be another one tonight!
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Old 06-23-2022, 08:29 PM   #726
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Default Re: Corco's Villa (IC)

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Originally Posted by ericthered View Post
about building more walls to begin
So are the objections mostly practical (cost, effectiveness) or are they something else?
Quote:
Originally Posted by ericthered View Post
Both! it already happened today, but there will be another one tonight!
Well then... Are they light on the details as to exactly what Uglin's speeches are about? Is it just Uglin or does he have some kind of group behind/with him?
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Old 06-24-2022, 01:44 PM   #727
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Default Re: Corco's Villa (IC)

Vassarious will have to find a way to research the locations of the known Stone Melders...


I presume they will meet at an alehouse or eatery if they are doing so mid-day.
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Old 06-27-2022, 09:39 AM   #728
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Default Re: Corco's Villa (IC)

Quote:
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So are the objections mostly practical (cost, effectiveness) or are they something else?
Its about cost and effectiveness, but the lizard folk population is pushing for it a lot harder than the orcs, and city orcs are pushing a lot harder for it than the wildness orcs. Which is leading to accusations of bad faith, ugly statements about motives, and sweeping generalizations about the other side's character.


Quote:
Well then... Are they light on the details as to exactly what Uglin's speeches are about? Is it just Uglin or does he have some kind of group behind/with him?
Uglin's speeches are about why the order of the stone should be considered a knightly order despite lacking magic. The members of the order of the stone seem to be united behind him, and they are generally labor leaders of the city orcs, especially those who work in the mines, though irrigation specialists are represented in their ranks as well.



The talking points are how no one else knows how to irrigate the crops and feed the city, no one else knows how to keep the mines from collapsing, about the great material prosperity the engineers of the city bring, and about how this is as mystical, specialized, and as worthy of respect as magic. He also complains about how the city should be all about the city orcs who built it, and how the knightly orders weaken the city orc control of it. Some people say he hints that the knightly orders are trying to replace the stone melders, but others say he would never say something so treasonous and ungrateful.



Quote:
Originally Posted by the_matrix_walker View Post
Vassarious will have to find a way to research the locations of the known Stone Melders...
The Grand Order of Knight-Shamans is officially in charge of maintaining their icy prisons.


Quote:
I presume they will meet at an alehouse or eatery if they are doing so mid-day.
An eatery it is! The establishment, seeing that V looks native to the wilderness, is eager to sell the local specialty: bread and beer.
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Old 06-27-2022, 12:15 PM   #729
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
Some people say he hints that the knightly orders are trying to replace the stone melders, but others say he would never say something so treasonous and ungrateful.
Literally or figuratively?

Quote:
Originally Posted by ericthered View Post
An eatery it is! The establishment, seeing that V looks native to the wilderness, is eager to sell the local specialty: bread and beer.
Well, I'll look around for V, make a little bit of a show of a surprise meeting (i.e. "V? Oh my gawd I haven't seen you in ages!") and then get down to business.
Quote:
[441] 22-06-27 18:26:11 BST
Acting
3d6 <= 16 [Should be 15, anyway]
1 + 3 + 3 = 7 ... success
"Well, I put up the drone hive. We should be able to monitor pretty much anything in town remotely now. I was planning on recording that Uglin's speech for review later. You have any ideas?"

"I've done some looking into the political situation. There's some debate about expanding the town walls; the orcs who live in the wilderness feel the city-folk just want to cut them out, the lizard folk feel the wilderness orcs want the city to get plundered-- Nasty rhetoric."

"The order of the stone have this fiery speaker Uglin who's really going after the knightly orders. He's making remarks about the knights replacing the stone melders, stonework being as mystical as magic. Think it's just words or maybe there's something there?"
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Old 06-27-2022, 11:35 PM   #730
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Default Re: Corco's Villa (IC)

Vassarious offers a more subdued greeting and suggests a walk to keep on the move against prying eyes and ears.

"I've heard much the same regarding the political situation. It feels like there is a power play in the works and one of these players is about to over-reach toying with ancient powers.

I have heard about this architect in reference to his interest in unusual trade... Perhaps I can try to arrange a meeting. I'm sure his speech will give us the flavor of how best to approach him. He may be involved, or be serving as inspiration for another..."
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