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Old 01-10-2023, 09:42 PM   #31
mburr0003
 
Join Date: Jun 2022
Default Re: DFRPG questions: Discrepancy/errata (?) edition

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Originally Posted by beaushinkle View Post
Genre Tropes
This model of Troll Recovery doesn't create whack-a-mole Troll encounters where their regeneration is a big, relevant part of the battle (like it is in B/X, video games like baldur's gate/icewind dale, or more modern RPGs).
You aren't using enough trolls.

Want trolls to be super scary? Use enough that the first ones who fall are getting back up as the next wave falls, and so on.

This won't work on groups that came prepared for Trolls (alchemist fire flasks, fire wizard, etc), but it works beautifully on groups that just manage to out damage the unarmored Trolls, but can't deal with them quickly enough to be decisive.

Last edited by mburr0003; 01-10-2023 at 10:00 PM.
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Old 01-11-2023, 09:51 AM   #32
Anthony
 
Join Date: Feb 2005
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Default Re: DFRPG questions: Discrepancy/errata (?) edition

The problem with trolls is that they're a puzzle monster (to beat them, you have to figure out their weakness) where everyone already knows the solution to the puzzle. Hydras have a similar issue.
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Old 01-11-2023, 12:15 PM   #33
sjmdw45
 
Join Date: Jan 2008
Default Re: DFRPG questions: Discrepancy/errata (?) edition

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Originally Posted by Anthony View Post
The problem with trolls is that they're a puzzle monster (to beat them, you have to figure out their weakness) where everyone already knows the solution to the puzzle.
Only in the same sense that a T-1000 is a puzzle monster, where everyone knows the "solution" is "drop it in molten metal". It's not much of a solution unless you've already shot it a bunch of times, frozen it with liquid nitrogen, shattered it into a thousand pieces so it will start glitching, and lured it into an industrial facility. And have a grenade launcher.

Fire just doesn't do much to DFRPG trolls until you've already defeated them anyway.

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Originally Posted by mburr0003 View Post
You aren't using enough trolls.
In a nutshell. :)

Last edited by sjmdw45; 01-11-2023 at 01:09 PM.
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Old 01-13-2023, 01:43 AM   #34
mburr0003
 
Join Date: Jun 2022
Default Re: DFRPG questions: Discrepancy/errata (?) edition

Quote:
Originally Posted by Anthony View Post
The problem with trolls is that they're a puzzle monster (to beat them, you have to figure out their weakness) where everyone already knows the solution to the puzzle. Hydras have a similar issue.
My solution was to change trolls. Mine are partially 'elemental' in nature:

Ice Trolls are susceptible to fire, Earth trolls succumb to acids, Swamp (water/plant) trolls fall to cold/freezing... etc. The PCs have never met an "air troll", but they've already tried brainstorming what such a creatures weakness might be.

The problem isn't that the PCs already know the solution, it's that their allowed to prepare for the puzzle in advance. Want trolls to be scary? Don't give them advance warning, have another reason to use up that alchemist fire, change/remove their weakness, etc.
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