Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-17-2022, 02:52 PM   #18
Join Date: Jan 2014
Default Re: Corco's Villa (IC)

Originally Posted by ericthered View Post
You want to take the identity of a specific orc? that will have to be done on the ground.
Well, not a specific orc, more like, "Get fake insignia, prepare a cover story, etc."

Then again, if this is true:
Originally Posted by ericthered View Post
These orcs are basically immune to cold, and lizardfolk generally tough out sandstorms.
Hanging out in the wastes is probably a bad idea for me.

Originally Posted by ericthered View Post
The "Mines" are extensive excavations of an old dwarven underground kingdom that spanned for miles under the ground, and are much older than the city of Tuguk. Sorry if that wasn't clear.
Any evidence they've found powerful magic down there?

Maybe I could pretend to have been buried down there for ages.

Originally Posted by ericthered View Post
A different sort of communicator is a good idea, yeah.
A watch maybe? A lucky coin or pendant? A fidget spinner?
TGLS is online now   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 10:08 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.