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#1 |
Join Date: Oct 2016
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The Blaster (pg. 43-44) in Supers has an ability named electrogenesis. Can someone explain how it's supposed to work? I thought Aura needed Melee, and could only apply to attacks. As well, the table on pg. 58 names some damage and range numbers for it which don't seem to make sense.
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#2 |
Join Date: May 2013
Location: Ellicott City, MD
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Electrogenesis doesn't include Melee because it's based on Create, not Innate Attack. This is why it uses different damage and area scaling than most other powers in the book.
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#3 | |
Join Date: Oct 2016
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#4 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Aura normally turns an attack that you have to take an action to activate and target someone specific with into an effect that just comes from your location all the time, and affects anyone touching you. I think Aura is supposed to be doing something similar here. Instead of having, every second, to make a Concentrate maneuver and "zap" someone with electricity, it lets you turn it on and leave it on, zapping anyone who comes close.
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Here's how I'd rule this works. Buying the basic Electrogenesis ability lets you Concentrate for one turn to activate it. Once you do, it's on until you turn it off (it drains 2 FP per 10 seconds of activation). Anyone who attacks you with a Reach C weapon, or who you touch, is affected with 1d+2 points of burning damage, with the surge modifier, and similarly, anything object you touch also gets "zapped". If you don't attack someone, you effectively release about 36,000 kJ of useful energy, which can be used to charge batteries or power cells (determining how to convert kJ to charged energy storage devices is left as an exercise for someone else). You can add extra levels of Area Effect to the base ability. At level 1, the electricity you generate fills a 2-yard radius around you, affecting everyone and everything as above, and every level of Area Affect past that doubles this radius. |
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#5 | |
Join Date: Oct 2016
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Tags |
aura, create, difficulty, electrogenesis, rules, supers |
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