![]() |
![]() |
#11 |
Join Date: Mar 2013
|
![]()
This is a game. The designers tried to pride things by usefulness. They also lowered the price on a few things to help characters survive (Combat Reflexes comes to mind here).
For example, Unaging isn't all that useful in a standard campaign. I've never had a character die of old age, for example.
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
![]() |
![]() |
![]() |
#12 |
Banned
Join Date: Oct 2007
Location: Europe
|
![]() |
![]() |
![]() |
![]() |
#13 | |
Banned
Join Date: Oct 2007
Location: Europe
|
![]() Quote:
A much better example would be Resistant to Disease or Resistant to Poison, or more generally Resistant (which can function as a specialized version of Will or HT). |
|
![]() |
![]() |
![]() |
Tags |
advantage, cost, difficulty |
Thread Tools | |
Display Modes | |
|
|