09-26-2021, 10:55 PM | #21 |
Join Date: Jul 2014
Location: New Zealand.
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Re: unstable terrain: how does it work?
I'm nowhere near my books and also fairly casual with the finer details of combat rules, but would cases involving knockback and performing some kicks require a roll to remain standing?
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
09-27-2021, 12:08 AM | #22 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: unstable terrain: how does it work?
Quote:
Yes. If you miss with a kick, your roll vs. DX or fall down. If you get knocked back, you roll vs. DX, Acrobatics, or Judo. |
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09-28-2021, 08:14 AM | #23 | |
Join Date: Apr 2013
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Re: unstable terrain: how does it work?
Quote:
"Tricky Environments Outdoor clashes are often fought on awkward or unstable battlefields. Bad Footing: Terrain that slows travel (Terrain Types, p. 22) regularly features areas of ground treacherous enough to influence combat. Examples are ice and snow in arctic terrain, pebbles in island/beach and mountain, sand in desert and island/beach, all swampland, and wet ground anywhere. " |
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09-28-2021, 10:01 AM | #24 | |
Join Date: Sep 2004
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Re: unstable terrain: how does it work?
Quote:
Terrain Adaptation would allow you to run at full speed across a snow drift and use all your skills as if you're on solid ground. I'd also consider Terrain Adaptation a defense (immunity) for any power that described as causing that terrain effect. Affliction - "ice slick that makes you fall down" - shouldn't work on a character that's paid to be immune to icy terrain. Last edited by naloth; 09-28-2021 at 10:04 AM. |
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Tags |
bad terrain, terrain adaptation |
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