01-19-2012, 09:37 AM | #1 |
Join Date: Nov 2006
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[Powers] Create
I'm not sure if I've been told this is a legal build or not (couldn't find it in a forum search)... but is applying Permanent (+150% OR +300%) to Create a legal build?
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01-19-2012, 09:58 AM | #2 |
Join Date: Nov 2009
Location: Oregon
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Re: [Powers] Create
I'd say no. Create already has a mechanic for permanent creations, by spending points to stabilize a construct. Adding Duration could extend the amount of time an unstabilized creation will persist, but not make it permanent without that additional expenditure.
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01-19-2012, 10:07 AM | #3 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: [Powers] Create
No: "Area Effect and Extended Duration are off limits... To keep matter around indefinitely, use your Creation Pool." (p. P94)
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01-19-2012, 10:10 AM | #4 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: [Powers] Create
I agree it wouldn't be RAW-legal. On the other hand, I don't care much for the mechanic where you stabilize creations with CPs; I think it's a bit clunky and doesn't mesh well the the rest of the rules. As a GM, I'd be OK with substituting the RAW mechanism with the standard application of Enhanced Duration enhancements. The main difference between the two methods is that with the Enhancement, you pay CP up-front, and with the RAW mechanism, you pay them when you need them.
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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01-19-2012, 10:12 AM | #5 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [Powers] Create
Quote:
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01-19-2012, 10:14 AM | #6 | |
Join Date: Nov 2009
Location: Oregon
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Re: [Powers] Create
Quote:
Also, it may be beneficial to find a way to unlink Creation Points from the $ value of the items created, attaching it instead to some more abstract measure of "usefulness." Not sure how to go about that however. |
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01-19-2012, 10:26 AM | #7 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: [Powers] Create
Quote:
(The abuses you can pull when you start with hugh Wealth aren't pretty, either, btw. The Empire is striking back? Bah, tell the Emperor he's fired.) You can treat created items/wealth the same way as other advantages earned in play, imo. That's the way the rules handle things in all other accounts, and it works OK, usually.
__________________
Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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01-19-2012, 10:32 AM | #8 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Powers] Create
Quote:
Bill Stoddard |
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01-19-2012, 10:43 AM | #9 | |
Join Date: Aug 2004
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Re: [Powers] Create
Quote:
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01-19-2012, 10:46 AM | #10 |
Join Date: Aug 2004
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Re: [Powers] Create
Or by just noting that while Wealth gives some Status for free, it certainly doesn't necessarily give you the Rank or Status to order rulers around. And even Create Gold doesn't really imply infinite Wealth, or even enough Wealth to buy the world, because if you make too much you will of course crash the market for it.
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Tags |
advantages, independent income, permanent, powers, q&a, wealth |
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