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#241 |
Join Date: Feb 2005
Location: Berkeley, CA
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It's a perfectly fine figure for TL 3. The US will go a bit more expensive, even for homeless people eating in soup kitchens, because we don't think of giving people beans and gruel as adequate.
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#242 | |||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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The reason both jobs and Independent Income scale with TL and Wealth is because they reflect prosperity at high TLs. Getting money is easier at high TLs. Spending money is easier at high TLs. That's why you HAVE more money at higher TLs in the first place. That's why higher TL jobs pay more. That's why Independent Income pays more at higher TLs. Quote:
Since it's not about these things, it doesn't have to scale with them. By the way, I'd argue that it's more narratively useful to decide whether a character has enough cash to buy a blaster than it is to decide whether he can write 4 fewer hours on his Time Use Sheet. |
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#243 |
Join Date: Feb 2005
Location: Berkeley, CA
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And the value of cash is "it means I don't have to spend time earning money to get that thing".
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#244 | |||
Join Date: Jun 2013
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Basing it on wages instead of starting wealth will still tell you how many blasters the character can buy each month (or how many months he needs to save up his II to afford a blaster, depending on his Wealth, how much II he has, and how much blasters cost). It will likely be a different number of months than basing it on starting wealth, but it will still be some set amount of cash each month. That aspect isn't lost, it's just easier - and more consistent - to use it in place of needing to work.
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#245 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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#246 |
Join Date: Feb 2005
Location: Berkeley, CA
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Sure, though the subsistence farmers probably are. In any case, the US could have kitchens that provide oatmeal ($0.70/lb in 50 lb bags), rice ($0.50/lb), and beans ($0.70/lb), which will get you 2,000 calories for about $0.75 ($0.53 in 2004). Cooking will add a little bit for fuel, first-world wages for food preparation workers will add more, but keeping it under $0.83 isn't that exotic.
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#247 | |||
Join Date: Aug 2004
Location: Wellington, NZ
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At TL5 when the GM says "... and nothing interesting happens for six months), the fully employed PC gets 26 weeks x 40 hours x 1/4 / 200 = 1.3 points in on the job skill points (quite possibly that means in skills they aren't that interested in), and has to spend their off-work hours to get training in what they want. At TL10 those same points mean 0.65 points in one-the-job training, and 1.3 points in whatever they want and they have their spare time still free for whatever they want. At TL12, they have 40 hours a week in extra spare time. That's all aside from having a silly amount of extra money every month if you use the CoL as presented. At TL12 II-10 gives you the money to go from Average to Comfortable Wealth in under a year, without having to work. That kind of Wealth accumulation is the hallmark of the extremely wealthy, not Status 0 people of average means (and II-10 should not be the indicator of extreme wealth).
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#248 |
Join Date: Aug 2004
Location: Wellington, NZ
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It's also questionable at TL8 in many places that you'd be able to do that for long before the land owner turns up wanting rent, or if you're freehold, some government turns up and demands property taxes of some sort, duns you for not meeting various housing standards, and so on.
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#249 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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#250 | |
Join Date: Aug 2004
Location: Wellington, NZ
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I think CoL should be a constant fraction of your expected income, regardless of TL. What it might do is scale up more slowly than income as you become wealthier, though partly I think it's that Status and Wealth become less closely linked past about Status 2, and also that even with only 10% of you income free for whatever you like, with a large enough income you can get to the point where the marginal value of extra spending money has dropped quite low.
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Tags |
cyberpunk, independent income |
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