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#151 |
Join Date: Feb 2005
Location: Berkeley, CA
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In theoretical terms:
If we instead extrapolate from points for cash, you can normally gain 1 point for 400 hours of self-study, and would get 2 points with a teacher (but need to pay the teacher, whereas if you spend 400 hours working you only get 0.5 points in skills, suggesting that the difference (0.5-1.5 points) should be covered by money gained. Based on points for cash and going with the 1 point figure, hourly wages should be 1/4,000 starting wealth, or 4.2% in a 21 day month. The points for cash rules are sufficiently unappealing that most people don't use them, so I'm okay with a higher figure. Last edited by Anthony; 06-14-2021 at 12:28 PM. |
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#152 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Also Cost of living is based on Status not wealth level (B265). There is nothing in that section that indicates wealth level has any effect on Cost of Living. That is handled by the automatic status bonus that generally comes with high wealth. For example, a Status 0 person who won the lottery or was the inheritor of a large estate and became a multimillionaire would temporally become Status 2 resulting in their $600 Cost of Living going up to $3000. It would not go up to a minimum of $6000.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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#153 | |
Join Date: Jul 2008
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The one I specified clearly in other posts: you're inventing a superjob. It doesn't take up your time and as a bonus it implies capital ownership that can potentially be exploited for other purposes. Since jobs are a background element that PCs don't (and indeed can't) pay for, and this job is flat out better than regular jobs, taking those other jobs rather than choosing to be a rent-collecting property owner becomes an uncompensated character handicap.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#154 | |||||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Nothing in the GURPS rules hinges on how many hours your job takes. The only thing that matters is how much free time it leaves you. Quote:
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#155 | |
Join Date: Jun 2013
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Hacker-Player (HP): "My character is a grey-hat hacker who works as a Senior Security Architect for a Fortune 500 company. What Wealth level should I buy?"
GM: "Alright, that's a 40 hour a week job, with an income of *looks online* $75k-$120k per year; working for a Fortune 500 is probably on the high end, so your character is Wealthy and makes $10,000 per month. You've got $100,000 to start with. That costs [20]." HP: "Alright, sounds good to me." Face-Player (FP): "My character bought up some real estate right after the 2008 housing crash, and makes money off of rent. I want him to be Wealthy for [20], and I figure he makes around what HP's character does, $10,000 per month." GM: "Well, that doesn't require you to do anything, so you'll need to buy some Independent Income. $10k/month II with a Starting Wealth of $100k costs [10]." FP: "Oh, no, my character is active with collecting rent and hiring contractors to fix problems and all that. I mean, it's just 5 hours a week, but it's a job." GM: "Good point, alright, that's your job then. Looks like the other characters all have 40-hour jobs, so you'll get an extra 35 hours on your weekly Time Use sheet. Keep in mind that's just for what your characters do during the week - weekends are for our adventures." Do you see a problem with the above? Quote:
Use 40 hours in my calculations instead of 47; you aren't going to see much of a difference from what I stated. It's still a case where a job that consumes fewer hours should probably be treated as a job associated with a higher Wealth level. You seem to agree with this - I was initially responding to a poster who was implicitly suggesting that a 5-hour-a-week job (the rent-collector from my example) is perfectly fine to get the same wages as a 40-hour-a-week job (the senior security architect from my example) for a given Wealth level.
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GURPS Overhaul Last edited by Varyon; 06-14-2021 at 12:42 PM. |
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#156 | |
Join Date: Sep 2006
Location: Luxembourg
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I see what you want, and I understand now what you mean by "wrong" but I do not believe there is a "simple" answer. Sure, you could use formulas or excel to give you the present value of a regular payment given an interest rate over either an estimated lifetime duration or perpetuity, and assess the risk factor, taxes and fees, ... But if you want to do that, then you probably shouldn't use Gurps generic CoL, jobs or starting Wealth values either. If you take the time to research the correct interest rates and investment opportunities for the time/place, then you should also use real numbers for everything else. Excel and a site like https://www.numbeo.com/cost-of-living/ will be invaluable ! And at this point, I would just discard the II rules and let the player invest money "realistically", making the necessary skills rolls to see how it work. II imho is firmly in the "fast and easy" ruleset "I want to have cash every month without doing anything, and I don't care what is hidden behind the curtain." For me, the only metric for "how much II can I purchase in play" is "How much cp do you have". To quote the rules "If your income derives from investments, you need not specify their value" (basic p26) But if you decide to use these "fast and easy" rules, you have a moral contract with the GM : not to break the system by playing with financial instrument it is not made to handle. A player that buy 1 cp of II at creation and take a cash loan against it to double his wealth as soon as play start should face the wrath of the GM :) You are mixing 2 incompatible game approach, imho. |
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#157 | ||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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True, the Status 0 of that one should have cost [-5]. Thanks for the correction.
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Each character has a negative Reputation representing the reactions of those people who think these characters aren't living according to their stations. Quote:
If you spend more money on a higher Cost of Living than your Status indicates, you're not temporarily at the higher Status. People will either think you're posing, or else you'll have to keep your true Status a Secret. Having higher Status means you have more social power; just spending money for a better lifestyle doesn't equal social power. Spending bonus character points on Status represents doing those things that truly improve your social power. |
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#158 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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I was only pointing out the numbers suggested by the text, not disagreeing with your calculations. You seemed to want a justification for the number you picked, by pointing to Low-Tech Companion 3; I was providing a more... ahem... basic justification.
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#159 | |
Join Date: Aug 2014
Location: Snoopy's basement
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I do see a potential player complaint about differential treatment but that's up to the GM to resolve or not. Personally, if I were the GM, I would seek a more egalitarian treatment by either subsuming the lower hour job into a higher Wealth category (which would cost character points), or I would impose greater time requirements than the FP imagined. |
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#160 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Tags |
cyberpunk, independent income |
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