Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-23-2020, 05:47 PM   #19
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Passive intimidation?

Quote:
Originally Posted by EskrimadorNC View Post
So here is what went through my mind:
I'd argue you weren't successfully intimidated if this step happened. If you have a chance to logically think through threat analysis, then that means you're deciding your actions, not him. You were merely in danger.

Quote:
Originally Posted by Plane View Post
I don't think fright checks are free anymore for Hideous like they were in 3e
I'm not saying full on Fright Checks, I'm saying that someone has the emotion 'fear' and is reacting however they might while under the duress of 'fear'. And that will often be something bad for you, thus why it's a disadvantage. Intimidation lets you use that fear to help you out.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
 

Tags
barbarian, fearsome glare, fearsome stare, intimidation, size modifier, social interaction, strength


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:36 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.