Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-08-2020, 03:57 AM   #32
Join Date: Jan 2010
Location: Brighton
Default Re: [HT] Grenades fuse

Originally Posted by evileeyore View Post
Sounds like mostly "Make more rolls during combat thus slowing things down". Okay. Not what I prefer so I'll stick to hand waving it.
Not really more rolls, you are only keeping a track of when the grenade is and when it goes off

(although that is one more thing to keep track off in comparison to just saying it goes off at the end of the throw)

Don't get me wrong if a whole group of people start chucking grenades about then maybe, but how often does that happen.

FWIW I tend to track temporary stuff like that by marking on acetate sheets* that I can overlay the combat map as and when I need to.

*I can do several sheets for different things that are in evidence at different times (yeah sorry I'm that kind of GM)
Grand High* Poobah of the Cult of Stat Normalisation.
*not too high of course

Last edited by Tomsdad; 01-08-2020 at 04:42 AM.
Tomsdad is offline   Reply With Quote

grenade, high-tech

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 06:04 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.