Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-07-2013, 02:23 PM   #11
DangerousThing
 
Join Date: Mar 2013
Default Re: Quick Question: Parrying Unarmed Attacks--Thurst or Swing Damage?

Quote:
Originally Posted by Peter V. Dell'Orto View Post
Swing damage, and if the weapon has no swing damage (or a way to calculate one), you don't hurt the attacker. I haven't yet seen a non-aggressive parry that defended with the tip of a thrusting weapon.
Do you mean that one can't do damage with an unarmed aggressive parry? :)
__________________
A little learning is a dangerous thing.
Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun
Dangerous Thoughts, my blog about GURPS and life.
DangerousThing is offline   Reply With Quote
Old 07-07-2013, 02:59 PM   #12
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Quick Question: Parrying Unarmed Attacks--Thurst or Swing Damage?

The whole setup is somewhat a-physical (a normal parry has quite low force, and should be something like 1d-4 regardless of the weapon being used), but RAW it's probably whichever you choose.
Anthony is online now   Reply With Quote
Old 07-07-2013, 03:00 PM   #13
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Quick Question: Parrying Unarmed Attacks--Thurst or Swing Damage?

Quote:
Originally Posted by Anthony View Post
The whole setup is somewhat a-physical (a normal parry has quite low force, and should be something like 1d-4 regardless of the weapon being used), but RAW it's probably whichever you choose.
While it's true that *your* action may have quite low force, your opponent is still swinging at full force. I'm almost inclined to believe the damage is based on the attacker's swing, not the defender's.
Nereidalbel is offline   Reply With Quote
Old 07-07-2013, 03:12 PM   #14
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Quick Question: Parrying Unarmed Attacks--Thurst or Swing Damage?

Quote:
Originally Posted by Nereidalbel View Post
While it's true that *your* action may have quite low force, your opponent is still swinging at full force.
Your opponent isn't swinging at all. While parrying a kick could result in an edge-on hit, most punches are thrusts that will be deflected, not met force on force.
Anthony is online now   Reply With Quote
Old 07-07-2013, 05:32 PM   #15
simply Nathan
formerly known as 'Kenneth Latrans'
 
simply Nathan's Avatar
 
Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: Quick Question: Parrying Unarmed Attacks--Thurst or Swing Damage?

I say do like caltrops: The ATTACKER's Thrust damage, type inflicted based on the weapon doing the parrying.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub.
simply Nathan is offline   Reply With Quote
Old 07-07-2013, 08:39 PM   #16
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default Re: Quick Question: Parrying Unarmed Attacks--Thurst or Swing Damage?

Quote:
Originally Posted by DangerousThing View Post
I have used thrust damage, not because the parry was thrusting, but because even an aggressive parry is weaker than a true strike.
I've used the same house rule, or similar ones, in the past.
I think a lot of people have trouble with the RAW on parrying unarmed attacks. Full swing damage seems too high, but basing it on thrust doesn't always solve the problem either.
Personally, I have a bit of a problem with the fact that it's an attack you essentially get no defense against. You put your arm or leg out there, and it's meat for the chopper. It may be realistic (with lowered damage perhaps), but it's still not a lot of fun...
Gnome is offline   Reply With Quote
Old 07-08-2013, 06:41 AM   #17
tbone
 
tbone's Avatar
 
Join Date: Aug 2004
Default Re: Quick Question: Parrying Unarmed Attacks--Thurst or Swing Damage?

I'm in agreement with those who suggest reduced damage. A defensive action against a limb just shouldn't carry the same force as a dedicated attack against that limb.

Perhaps we can steal a suggestion from Martial Arts' Defensive Attack, which gives -1 dam/die. After all, the sort of parry under discussion here is very literally a defensive attack...

Hm, that also creates the possibility of the Aggressive Parry technique for weapons, bringing damage back up to the normal amount. Anything potentially broken in that idea?
__________________
T Bone
GURPS stuff and more at the Games Diner: http://www.gamesdiner.com

Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated)

(Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.)
tbone is online now   Reply With Quote
Old 07-08-2013, 07:07 AM   #18
Humabout
 
Humabout's Avatar
 
Join Date: Aug 2008
Default Re: Quick Question: Parrying Unarmed Attacks--Thurst or Swing Damage?

Quote:
Originally Posted by Nereidalbel View Post
While it's true that *your* action may have quite low force, your opponent is still swinging at full force. I'm almost inclined to believe the damage is based on the attacker's swing, not the defender's.
Quote:
Originally Posted by Anthony View Post
Your opponent isn't swinging at all. While parrying a kick could result in an edge-on hit, most punches are thrusts that will be deflected, not met force on force.
This is why I roll the attacker's damage, and use the weapon's injury modifier (defender's choice, if more than one). Parries really don't have much oomph behind them; I see most damage coming from the attacker's blow. I could see the justification for a Armed Weapon Parry technique, though. Actually, I think there is one floating around by Icelander, IIRC.
__________________
Buy My Stuff!

Free Stuff:
Dungeon Action!
Totem Spirits

My Blog: Above the Flatline.
Humabout is offline   Reply With Quote
Old 07-08-2013, 11:14 AM   #19
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Quick Question: Parrying Unarmed Attacks--Thurst or Swing Damage?

Quote:
Originally Posted by tbone View Post
I'm in agreement with those who suggest reduced damage. A defensive action against a limb just shouldn't carry the same force as a dedicated attack against that limb.

Perhaps we can steal a suggestion from Martial Arts' Defensive Attack, which gives -1 dam/die. After all, the sort of parry under discussion here is very literally a defensive attack...

Hm, that also creates the possibility of the Aggressive Parry technique for weapons, bringing damage back up to the normal amount. Anything potentially broken in that idea?
This is similar to what I've toyed with myself. I feel like even Defensive Attack may be too damaging, especially on heavy chopping weapons. Perhaps use thrust at -1 per die, with +1 for two-handed weapons and whatever modifier is provided by weapon quality. Armed Aggressive Parry would allow a full-damage attack.

Something else I've toyed with is to allow "Aggressive Parry" against armed opponents, by parrying against the attacker's hand instead of the weapon. This would use the same Armed Aggressive Parry technique, but with a sizable additional penalty (both on the Parry and the counter-attack) based on the reach of the attacker's weapon.
vierasmarius is offline   Reply With Quote
Old 07-08-2013, 11:51 AM   #20
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Quick Question: Parrying Unarmed Attacks--Thurst or Swing Damage?

The intent of the rule is to use the damage of the attack being parried. The weapon might be some Swiss Army knife with 100 attack forms, but the attacker has to pick one before rolling to hit. Use the damage of that attack form.

Those who dislike the size of the damage – and I agree it's excessive – might want to reduce Parrying Unarmed Attacks (p. B376) to a special case of Hurting Yourself (p. B379). First, don't limit self-inflicted damage to target DR. Second, change damage type to that of the edge of whatever you're parrying (cutting for anything with a swing cutting attack, crushing for just about everything else, and possibly burning or corrosion for energy swords), and remember that minimum damage is 1 point if the type is anything but crushing. Finally, apply any armor divisor on the weapon.

This is strictly a replacement for Parrying Unarmed Attacks (p. B376). Parrying Unarmed (p. B376) wouldn't change, because that's about mistiming a parry with your body and placing a body part directly in the path of a full-powered attack.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:23 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.