08-31-2018, 02:55 PM | #181 |
Join Date: May 2012
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
What nobody knows is that the project that ended up as the SHVY started as a GEV-PC sometime prior to the Battle of Montreal.
https://www.youtube.com/watch?v=aXQ2lO3ieBA :D |
08-31-2018, 03:39 PM | #182 |
Join Date: May 2007
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
I don't even have to look at that clip to know it's from Pentagon Wars. :D
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08-31-2018, 03:52 PM | #183 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Same here, ColBosch!
My regular Ogre opponent worked for FMC at that time -- he says if you mentioned that movie at work, bad things happened to your career. |
03-03-2019, 09:28 PM | #184 |
Join Date: Jun 2012
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
I couldn't find answers to these questions in the rulebook:
1. Can you ram an armor unit protected by a revetment? If so, what effect (if any) does the revetment have on ramming? 2. How many times can a Superheavy Tank ram in a single turn? 3. Rule 6.01.1 says an Ogre can ram "up to two non-Ogre units per turn" while rule 6.02 says that when ramming "If the armor unit is not destroyed, the Ogre may expend one more movement point, stay in that hex, and ram again." Does ramming the same armor unit twice in a row count as ramming one non-Ogre unit or two? I'm guessing the answers might be as follows: 1. Yes, but it costs an extra movement point to ram a unit in revetment (as is the case with an Ogre reducing infantry in an entrenchment). 2. Since the rules say a Superheavy Tank rams "as if it were an Ogre Mark I" I assume it can ram up to two non-Ogre units a turn if it has the movement points to do so. 3. I always assumed ramming the same unit twice in the same turn counted as ramming two non-Ogre units (no further rams allowed). |
03-04-2019, 10:15 AM | #185 | |||
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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I'm also not sure where you are getting the "Ogre reducing INF in an entrenchment comment costing an extra movement," there's nothing like that in the rules that I can find. What rules are you looking at? An Ogre is not going to care about a ditch. Quote:
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GranitePenguin Ogre Line Editor |
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03-04-2019, 05:19 PM | #186 | ||
Join Date: Jun 2012
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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03-04-2019, 08:48 PM | #187 | ||
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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6.02 - is specifically "Ogres ramming armor units." This does not apply because 6.07.1 exists; which calls out explicitly what a SHVY does when ramming. 6.03 - Ramming CPs and Buildings - again, is not called out because SHVYs are explicitly defined within it. The table in 6.03 states how a SHVY behaves while ramming, which is explicitly a different line item than how an Ogre behaves. 6.04 - Movement after ramming - The omission of this in 6.07.1 points out yet another limitation of how a SHVY is not an Ogre; it gets only one ram per turn because 6.04 is NOT included in 6.07.1 The rules are being very particular when defining what "ram as an Ogre" means. If they had left the explicit callouts out of 6.07.1, then there would be room for interpretation to be more broad; but the fact they picked only those two (6.05 and 6.08), excluding the rest, is significant and means the rest do not apply.
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GranitePenguin Ogre Line Editor Last edited by GranitePenguin; 03-04-2019 at 08:49 PM. Reason: grammar |
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03-04-2019, 09:48 PM | #188 | ||||
Join Date: Jun 2012
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Last edited by dsal; 03-04-2019 at 09:53 PM. Reason: clarification |
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03-05-2019, 11:02 AM | #189 | |||
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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While I (again) agree that a reference to 6.02(.1) is missing, the explicit callout/lack of callout when dealing with exceptions is a long-standing practice with the Ogre rules, and should generally be followed until there's an errata/clarification provided. And when all else fails, use common sense - Ogres can ram multiple times because the don't care about the collisions; SHVYs have human crews who can only take so much impact in a short period of time. Thus, I say SHVYs get 1 ram, Ogres get 2.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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03-06-2019, 06:28 PM | #190 | |
Join Date: Jun 2012
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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