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Old 10-07-2016, 08:39 PM   #301
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Originally Posted by David Johnston2 View Post
Ultra Kaijuu Gijinka Keikaku. Overly moe. The Ultra Kaiju Humanization project does it better.
Yeah nothing I hate more then a wasted cool idea lol.
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Old 10-08-2016, 01:48 AM   #302
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How much of the backstory do the PCs know at the beginning of the campaign? The description suggests to me that the All-Father would more likely than not avoid telling the Servitors of their true origin. So the early part of the campaign might well be the PCs adventuring as straight-up powerful Servitors of the All-Father, while discovering as an apparent side benefit the background, their origin, and what happened to the previous pantheon, so that the PCs know that they have something to fear. This requires that there's some kind of being that remembers the original pantheon (and how do they know?), or some sort of physical evidence, either of which has escaped the All-Father's notice and/or wrath for some reason.
They'd have to learn most of it, but I'd warn them in advance that the All Father is vicious when questioned since that's something they'd have seen and in some cases experienced for themselves. Learning about the confined pantheon members is something that would have to be discovered in play since it is critical to any attempt to overthrow or escape the All-Father.
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Old 10-08-2016, 03:59 PM   #303
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There has been sightings of clowns weilding sharp objects near elementry schools. your party are a bunch of people sick of it and decide to work together to chase that ******* out of town. Unforntayl the clown problem is much bigger then they think.
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Old 10-08-2016, 04:40 PM   #304
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There has been sightings of clowns weilding sharp objects near elementry schools. your party are a bunch of people sick of it and decide to work together to chase that ******* out of town. Unforntayl the clown problem is much bigger then they think.
Especially when you discover it's on a 35 year cycle...

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Old 10-08-2016, 10:20 PM   #305
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The characters are agents of the IISS taking an Empress Marvara into Vargr territory. Their job is to credibly pretend to be black market free traders dealing in underground goods while seeking intelligence on corsairs and their contacts.
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Old 10-14-2016, 09:55 AM   #306
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Just following D-Day, your Ranger team has an odd mission. You are to go through no mans land and find Corporal John Bryan.
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Old 10-15-2016, 01:56 AM   #307
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Magical Girl Apocalypse: The characters are a team of fuku-wearing Japanese magical girls. But instead of being from a late 20th century suburb, you are in 1944, hunting demons released from confinement as their prisons are disrupted by the bombing campaign.

Last edited by David Johnston2; 10-15-2016 at 11:36 AM.
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Old 10-15-2016, 08:01 AM   #308
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Need some cool sciency stuff for your screenplay but you don't know any science because you went to art school?

844-NEED-SCI can help. It's a service set up by the National Academy of Sciences that will connect you to a scientist in your area of interest.

The WSJ has an article here, but it's behind a paywall.

http://www.wsj.com/articles/scientis...ish-1452473839

You should be able to get through if you enter the title of the article into Google, and then click on the link Google gives you. That'll bypass the paywall.
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Old 10-21-2016, 03:55 PM   #309
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SAU: Special abductees unit: The players play alien cops sent out to a backwater planet called earth to stop illegal abductions that are happening there. pretty much an alien police procedural game with a little space western thrown into the mix
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Old 10-21-2016, 05:50 PM   #310
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Both Johnstam's and CCretin's are cool ideas.
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