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Old 06-18-2020, 12:47 PM   #10
ericthered
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Join Date: Mar 2012
Location: far from the ocean
Default Re: DreadStormers (OOC)

Quote:
Originally Posted by GnomesofZurich View Post
Of those, I think "Traitor Maker" is the sort of concept I'm going for, likely paired with a talker/face sort of "Action" roll. I'm wondering about a role on ship that would see contact with a lot of the crew - not sure which of these fits, but I could see medic, a priest (if there's some sort of widely held religion among the crew), a counselor, or (if there are such facilities on board) a bar tender!

Edit: Would you be willing to share the build for Traitor Maker you put together? I'm looking at multiple sources for inspiration.
Here are the packages I built myself. These are just starting points of course, you can use them as inspiration and tweak them as you like. Remember to leave room for skills to use them and possibly Energy Reserves or Talents

Code:
Mechanic [71]
    clairvoyance (psi -10%, vison only -10%) [40]
    TK Grab 15 (psi-10%, cannot effect self -20%, Cannot Punch - 10%, Requires IQ roll -10%, Increase Range 20 yards +20%) [21]
    TK Bullet 3d-3 pi (alternate) [15/5 =3]
    TK Crush 3 (alternate) [15/5 = 3]
    Levitation 4 (alternate) [20/5=4]

Sheild [91]
    PK Force Sheild 30 DR [39]
    TK Grab 20 (psi-10%, cannot effect self -20%, Cannot Punch - 10%, Requires IQ roll -10%, Increase Range 20 yards +20%) [28]
    PK sheild + 20 DR [26/5 = 5]
    TK Bullet 5d-5 pi [25/5 = 5]
    TK Crush 5 (alternate) [25/5 = 5]
    Levitation 4 (alternate) [20/5=4]
    Obscure 10 (Pysical Projectiles, Defensive +50%, targeting only -20%, psi -10%) [22/5 = 5]

Hammer [83]
    TK Grab 20 (psi-10%, cannot effect self -20%, Cannot Punch - 10%, Requires IQ roll -10%, Increase Range 20 yards +20%) [28]
    PK force shild 20 DR [26/5=6]
    TK Bullet 5d-5 pi [25/5=5]
    TK Crush 5 [25/5=5]
    Levitation 4 [20/5 =4]
    Obscure 10 (Pysical Projectiles, Defensive +50%, targeting only -20%, psi -10%) [22/5 = 5]
    Clairvoyance (psi -10%, vision only -10%, normal sight -20%) [30]

Shadow [71]
    Mindwipe [31]
    Precognition (Passive only -20%, psi - 10%) [18]
    Para-Invisibility 2 [10]
    Mind Clouding 5 [30/5 =6]
    Para-Invisibility 6 [30/5=6]

Radio [79]
    Telesend( link +10%, psi-10%) [30]
    Mind Reading ( projected thoughts only - 20%, link +10%, telecommunication -20%, psi -10%, Long Range 1 +50%) [33]
    Detect (Known Minds; Lock-On+50%, Selective effect +20%, psi -10%, vauge-50%, long range + 50%) [16]

Traitor Maker [57]
    Mind Control (suggestion 5) (Rationalization +20%, cannot influence emmotions -10%, psi -10%) [50]
    Mental Surgery (one minute) [33/5 = 7]
    Mindwipe [31/5 = 7]

Reader [70]
    Telerecieve 4 (standard range penalties) [45]
    Telescan 4 (long range penalties, exact location)[25] 

Hunter-Killer [76]
    Detect (Psi) (Psionic Activity; psi -10%, reflexive +40%, Lock-On +50%, Analyzing +100%, Long Range (space)+50%, Time spanning +50%) [38]
    Stop in Tracks (Will; Based on Will +20%, Malediction 2 +150%, No Signature +20%, psi -10%, extended duration x10 +40%) [32]
    Mind Blast (Will; Based on Will +20%, No Signature +20%, psi -10%, Area effect 8 yards +150%, emenation -20%, selective area +20%, extended duration x10 +40%) [32/5 = 6]

True Precog [73]
    Quick Scan of Future: Precognition (psi-10%, Active Only -60%, reduced time 1/60 +120% (10 seconds), reduced FP cost 2 +40%, reliable +8 +40%) [58]
    Quick Visions: Precognition(psi -10%, Passive only - 20%) [18/5=4]
    Targeted Investigation: Precognition (psi-10%, Active Only -60%, Active +100%, reduced FP cost 2 +40%, reliable +8 +40%)[53/5=11]
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