02-05-2010, 08:11 AM | #1 |
Join Date: Mar 2006
Location: Lyon, France
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MA: Telegraphic, Committed with a pistol?
Can you make a Telegraphic Attack or a Committed Attack with a pistol in close combat or mêlée?
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"wars and storms are best to be read of, but peace and calms are better to endure" Jeremy Bentham |
02-05-2010, 08:31 AM | #2 |
Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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Re: MA: Telegraphic, Committed with a pistol?
If you are pistol whipping, yes. Shooting, no. Telegraphic Attack is specifically a Melee Attack Option, and Committed Attack says "the fighter must use a ready melee attack".
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02-05-2010, 08:44 AM | #4 |
Join Date: Mar 2008
Location: LFK
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Re: MA: Telegraphic, Committed with a pistol?
Since All-Out Attack (determined)with a ranged weapon is already only +1, I wouldn't allow committed, but telegraphic might be an option.
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02-05-2010, 09:00 AM | #5 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: MA: Telegraphic, Committed with a pistol?
I'd say not. The equivalent of Telegraphic, Committed for Ranged attacks is likely Braced, Determined (for +1 each).
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02-05-2010, 09:05 AM | #6 |
Join Date: Mar 2006
Location: Iceland*
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Re: MA: Telegraphic, Committed with a pistol?
As a special rule, I treat attacking with guns in melee range like melee attacks. All-Out Attack (Determined) provides +4 and not +1 and you can Telegraphic Attack (by placing the muzzle on the target).
Bulk penalty applies, of course. But if I did not do this, it would be impossible for an untrained shooter to kill someone execution-style. And a lot of real world murderers can't shoot worth a damn.
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02-05-2010, 09:13 AM | #7 |
Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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Re: MA: Telegraphic, Committed with a pistol?
You shouldn't require a roll to execute someone. They put a gun to the poor soul's head, pull the trigger, and he dies.
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02-05-2010, 09:18 AM | #8 | |
Join Date: Mar 2006
Location: Iceland*
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Re: MA: Telegraphic, Committed with a pistol?
Quote:
And is hoping to Dodge at the last time? Then it matters a great deal what the to-hit roll is and whether or not it is Telegraphic.
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02-05-2010, 09:41 AM | #9 |
Join Date: Mar 2006
Location: Lyon, France
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Re: MA: Telegraphic, Committed with a pistol?
I used both in a game last night. I told the GM it was ok but then I had a doubt. In the cold light of day I read the "melee attack" and thought "oops."
It was WH40K I had a Las Pistol that couldn't penetrate my enemies' armour. Standing off and bracing, aiming and determined wasn't working - their guns could penetrate my armour. So I ran at my enemy knocked him down in a Flying Tackle then tried to shove the pistol in his face and shoot him. The bonus to his dodge from Telegraphic was offset by the negative for being prone and the All Out Attack. I was a little sketchy on the exact modifiers. But I rolled low and he rolled high so no one was in any doubt. But now I'd like to be clearer on how this works. 'A "ranged attack" is any attack with a weapon used at a distance...' (B372) "You can make a melee using any ready melee weapon..." (B369) The definitions of melee and ranged are not exactly cast iron. The downside of Telegraphic is simply to increase defences - completely applicable in the case of shooting a pistol in melee since they can parry. Committed is less clear since parrying with a pistol isn't really a normal option suffering a penalty to it is dodgy. All Out Attack (Determined) seems to make sense to me. I'm shooting the guy and letting him hit me if he lives. Should be worth more than the duelist standing a way off and calmly receiving fire while he aims, ranged attacks miss more.
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"wars and storms are best to be read of, but peace and calms are better to endure" Jeremy Bentham |
02-05-2010, 09:49 AM | #10 | |
Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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Re: MA: Telegraphic, Committed with a pistol?
Quote:
If the PC has none of those things, the only way he would have gotten to that point was by doing something very stupid in opposition to a ruthless and powerful enemy. In my game, simply failing at an otherwise sound plan would not lead to execution. Capture, certainly, stripped of gear and thrown in a cell. Possibly torture or experimentation. But not execution. If execution is a possible outcome, I would make this perfectly clear to my players (maybe have them witness the enemy executing nameless NPCs), and I would hope they would take that into account when making plans. If they ignore it or fail to rescue any captured teammates, they should know that will happen to them. |
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martial arts |
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