12-21-2010, 10:37 AM | #701 | |
Join Date: Apr 2005
Location: st louis mo
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Re: Art for games
Quote:
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12-21-2010, 12:32 PM | #702 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Art for games
The short answer is "no, I don't."
The slightly longer answer is "well, I don't currently have one. But, since it's using an advanced surface shader that isn't supported by Reality/LUX, it would only take a minute to generate one." There you go. |
01-28-2011, 08:16 PM | #705 |
Join Date: Sep 2004
Location: Canada
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Re: Art for games
A minotaur kid, proof that even minotaurs are cute for at least one stage of their lives.
http://www.flickr.com/photos/jerril/5396657667/
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01-29-2011, 10:41 AM | #706 | |
Join Date: Aug 2004
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Re: Art for games
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01-29-2011, 12:09 PM | #707 |
Join Date: Sep 2004
Location: Canada
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Re: Art for games
But dawww, lookit the widdle itty bitty hooorns!
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
01-29-2011, 01:27 PM | #708 |
Join Date: Oct 2009
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Re: Art for games
The horns are cute but I don't like the picture very much, sorry. It looks flat and artificial.
Maybe you could change the perspective (move the camera closer? can't really tell how far it is without knowing the correct proportions) or tone down those harsh outlines a bit so there is some more detail in the face? Ts |
01-29-2011, 09:18 PM | #709 |
Join Date: Dec 2006
Location: Houston
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Re: Art for games
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01-29-2011, 10:40 PM | #710 | |
Join Date: Sep 2004
Location: Janesville, WI
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Re: Art for games
Quote:
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