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Old 02-06-2010, 12:22 PM   #1
Dragondog
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Default Is Flexibility really that good?

Does Flexibility grant +3 to climbing skill at all times?
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Old 02-06-2010, 01:11 PM   #2
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Default Re: Is Flexibility really that good?

Yep. Unless a bonus is phrased conditionally, just go ahead and apply it right to the skill level, since you'll always be using it.
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Old 02-06-2010, 02:18 PM   #3
Dragondog
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Default Re: Is Flexibility really that good?

Thanks RPK. That's how I read it, but at only 5 points it seemed really cheep, considering everything else it does too.
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Old 02-06-2010, 02:31 PM   #4
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Default Re: Is Flexibility really that good?

Quote:
Originally Posted by Dragondog View Post
Thanks RPK. That's how I read it, but at only 5 points it seemed really cheep, considering everything else it does too.
Honestly, I agree. I'd probably want to nerf it down to +1, myself, if I were redoing the Basic Set. Basically, you're a fool to build a character with 8 points in Climbing, when you could put 1 point in Climbing and spend 5 on Flexibility and come out ahead, both points-wise and effects-wise. But the upshot is that it makes it easier and more affordable to build a cat burglar character, one of the more point-intensive char concepts.
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Old 02-06-2010, 02:45 PM   #5
DouglasCole
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Default Re: Is Flexibility really that good?

Without disagreeing with what RPK said, you could alternately treat it as a cancellation of penalties due to hard to reach handholds or other difficulties.

So flexibility cancels up to -3 of penalties for hard climbs. It's useless in climbing a knotted rope, for example. As a an Avg technique, a +3 bonus would cost 3pts; having it apply to a few other things make it competitively priced as penalty cancellation, but a point crock as a flat skill bonus.

YMMV.
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Old 02-06-2010, 02:53 PM   #6
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Default Re: Is Flexibility really that good?

Quote:
Originally Posted by DouglasCole View Post
Without disagreeing with what RPK said, you could alternately treat it as a cancellation of penalties due to hard to reach handholds or other difficulties.
Good idea. I think that I'll have to adopt that as a house rule!
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Old 02-06-2010, 03:31 PM   #7
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Default Re: Is Flexibility really that good?

Quote:
Originally Posted by DouglasCole View Post
Without disagreeing with what RPK said, you could alternately treat it as a cancellation of penalties due to hard to reach handholds or other difficulties.

So flexibility cancels up to -3 of penalties for hard climbs.
Bloody brilliant!! Love it!!
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Old 02-06-2010, 05:00 PM   #8
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Default Re: Is Flexibility really that good?

Quote:
Originally Posted by DouglasCole View Post
Without disagreeing with what RPK said, you could alternately treat it as a cancellation of penalties due to hard to reach handholds or other difficulties.

YMMV.
Yea, it is a good idea.

I've thought Flexibility overpowered too and have reduced it to +2. I prefer DouglasCole's idea.
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Old 02-06-2010, 08:55 PM   #9
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Default Re: Is Flexibility really that good?

Don't forget that it also helps escape grapples.
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Old 02-07-2010, 02:03 AM   #10
Mark Skarr
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Default Re: Is Flexibility really that good?

Seriously?

I just take it for the +3 to Erotic Art.
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