02-06-2010, 12:22 PM | #1 |
Never Been Pretty
Join Date: Jan 2005
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Is Flexibility really that good?
Does Flexibility grant +3 to climbing skill at all times?
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02-06-2010, 01:11 PM | #2 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Is Flexibility really that good?
Yep. Unless a bonus is phrased conditionally, just go ahead and apply it right to the skill level, since you'll always be using it.
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02-06-2010, 02:18 PM | #3 |
Never Been Pretty
Join Date: Jan 2005
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Re: Is Flexibility really that good?
Thanks RPK. That's how I read it, but at only 5 points it seemed really cheep, considering everything else it does too.
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02-06-2010, 02:31 PM | #4 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Is Flexibility really that good?
Honestly, I agree. I'd probably want to nerf it down to +1, myself, if I were redoing the Basic Set. Basically, you're a fool to build a character with 8 points in Climbing, when you could put 1 point in Climbing and spend 5 on Flexibility and come out ahead, both points-wise and effects-wise. But the upshot is that it makes it easier and more affordable to build a cat burglar character, one of the more point-intensive char concepts.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
02-06-2010, 02:45 PM | #5 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Is Flexibility really that good?
Without disagreeing with what RPK said, you could alternately treat it as a cancellation of penalties due to hard to reach handholds or other difficulties.
So flexibility cancels up to -3 of penalties for hard climbs. It's useless in climbing a knotted rope, for example. As a an Avg technique, a +3 bonus would cost 3pts; having it apply to a few other things make it competitively priced as penalty cancellation, but a point crock as a flat skill bonus. YMMV.
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02-06-2010, 02:53 PM | #6 |
Join Date: Oct 2007
Location: Vermont
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Re: Is Flexibility really that good?
Good idea. I think that I'll have to adopt that as a house rule!
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My ongoing thread of GURPS versions of DC Comics characters. |
02-06-2010, 03:31 PM | #7 |
Join Date: Jul 2005
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Re: Is Flexibility really that good?
Bloody brilliant!! Love it!!
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Villain's Round Table |
02-06-2010, 05:00 PM | #8 | |
Join Date: Nov 2009
Location: GMT-5
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Re: Is Flexibility really that good?
Quote:
I've thought Flexibility overpowered too and have reduced it to +2. I prefer DouglasCole's idea. |
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02-06-2010, 08:55 PM | #9 |
Join Date: Apr 2005
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Re: Is Flexibility really that good?
Don't forget that it also helps escape grapples.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
02-07-2010, 02:03 AM | #10 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Is Flexibility really that good?
Seriously?
I just take it for the +3 to Erotic Art. |
Tags |
climbing, flexibility |
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