03-10-2021, 07:20 PM | #21 | |
Join Date: Jun 2008
Location: Boston area
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Re: Brawling once again
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I mean, a UC II guy also does as good as a dagger (even with Skarg's suggested fix), but I'm okay with that, because it's a difficult specialty to commit to. It's an IQ 7, one point talent that does away with the need for daggers to compete in HTH that has me concerned. |
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03-10-2021, 08:07 PM | #22 | |
Join Date: Jun 2008
Location: Boston area
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Re: Brawling once again
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I haven't had a just for kicks fistfight in my game yet. Now, that's partly on me, I guess, for not using taverns enough, but still... The text explicitly refers to bar fighting. I didn't take that to mean the skill isn't transferable to the battlefield. |
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03-10-2021, 08:39 PM | #23 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Brawling once again
Unarmed Combat II allows up to a +3 damage bonus while making the brawler hit less often for less damage. If they get into HTH the martial artist will pin the brawler, if she doesn't throw him first.
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03-10-2021, 08:56 PM | #24 |
Join Date: Jun 2008
Location: Boston area
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Re: Brawling once again
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03-11-2021, 10:04 AM | #26 |
Join Date: Dec 2017
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Re: Brawling once again
I like the way Brawling talent works. The fact that being really good at brawling is better in the real world than having an introductory knowledge of martial arts (UC1) but can't match the benefits of truly proficient martial arts mastery (say, UC IV) is both perfectly realistic and in line with fictional tropes. And giving brawlers increased damage but not much else also makes sense within the context of TFT combat rules. The only thing I have questioned is whether the total damage done by a brawler is too high, but that is adequately addressed, in my mind, by ignoring that old hold-over rule from Melee that fighters get a HTH damage bonus.
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03-11-2021, 11:02 AM | #27 | |
Join Date: May 2015
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Re: Brawling once again
Yeah, and/or how do you "not fight dirty" against a spider? I don't think you do. Dirty fighting only makes sense in contrast to "friendly brawling", which is at least two levels softer than "trying to kill someone with your bare hands". So, not really consistent with adding damage to the usual amount of damage done by warriors trying to kill each other in lethal combat.
The description of what the Brawling talent is, reads: Quote:
I don't think that has ever been the rule. The not-really-defined word "fighters" is interchangeable with "figures" there. If you take the sentence in the context of the previous mention of non-HTH unarmed attacks, it seems to me quite clear it's about a +1 for being in HTH, not for being a "fighter." |
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03-11-2021, 11:57 AM | #29 |
Join Date: Oct 2020
Location: Haubstadt, IN
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Re: Brawling once again
I'll go back to high school wrestling. There were guys that were really good at putting a finger in places that made you flinch; advantaged gained! I'm not sure that skill translates against armor or a well-trained combat veteran in a fight that, from the onset, is clearly understood to end in the death of a combatant. I think the same can be said of being better than average at landing a punch to the kidneys.
If you take the two talents Brawling and Carousing together, the discussion tends to favor that they are special circumstances around their use. The +2 damage is the minor impact. If I have an IQ11 character with Brawling and Carousing, that character has a 97% chance to keep a brawl friendly. If brawling is all defined as any altercation, this character can make the most surly, viscous, lying, sneaky, rotten, orc fight friendly 97% of the time. I can make the point that a friendly brawl is without weapons "Foes will fight back dirty or grab weapons if they can". Now the surly, viscous, lying, sneaky, rotten, orc does not use weapons 97% of the time. This has some hyperbole, but now I'm going bigtime. If I take my Brawling Carouser into Dragon Hunt, I have a 97% chance to make Shadreth the revenant Dracowight, whose only purpose for existence is to extract revenge on Alberic, fight friendly. And what does "friendly" mean in this case, Shadreth will only trample until all are unconscious? There just seems to be too much of advantage to apply these two skills to all situations. I believe the way out is to define when brawling occurs. I like adding Skarg's idea of announcing the "taking prisoner" and add the talents. Last edited by Skipper2921; 03-11-2021 at 12:09 PM. |
03-11-2021, 12:11 PM | #30 | |
Join Date: May 2015
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Re: Brawling once again
Quote:
I guess that leaves me with a few rule intent questions about the Brawling talent: * Is Dirty Fighting for +2 damage possible in a fight that wasn't "friendly" before? The rule says using it changes the brawl to unfriendly, and presumably lethal combat was never "friendly" so that implies to me it only works on people who think you're going to attack them in a "friendly" way. So it wouldn't be usable in serious combat, or against spiders, etc. * Is Brawling's +1 damage on a Punch meant to stack with the usual +1 for unarmed attacks in HTH? (i.e. Perhaps the "You do one extra hit of damage with bare hands in either HTH or regular combat." is not meant to stack with the usual +1 damage for everyone in HTH combat. This would mean daggers still do 2 more damage in HTH than brawling attacks.) * Is the Brawling talent even meant to do anything in lethal combat rather than a brawl? * Is a broken bottle converted into a dagger really supposed to be as good as a dagger in lethal combat? (It seems to me very unlikely that it would be - seems to me it would be less effective, prone to breaking, and have a much harder time getting through armor than a steel dagger.) |
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