Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-01-2016, 08:45 AM   #11
Frost
 
Join Date: Dec 2007
Location: Shropshire, uk
Default Re: [Game] Generate a Space Trader Setting

More on Question 109. I probably should have asked b) what will Yellow Song send after the PC's?

Answering my own question, Yellow Song will use a two tiered approach to finding the data their first method of attack will be Elin Shane a human skip tracer with a history of working for the company. Ms Shane will already be on Vather by the time the PC's have been commissioned and has successfully anticipated Jim's general strategy. As of the opening of the mission her support team (see below) will be tracking Jim's aids and attempting to monitor likely freelance couriers.

If Ms Shane fails to destroy or doctor the data the next step is to call in the big boys, in this case Ship Father (Captain) Zah Men Ri of the pirate hunter Destroying Light who will attempt to intercept the PC's ship and forcibly erase the data. In order to maintain the pretence of legality Father Zah will if necessary produce (very well faked) arrest and search warrants issued by the government on Long Wall to justify his actions.

Elin Shane

Elin Shane is a native of Union, a relatively old and wildly unsuccessful mixed species colony. The daughter and granddaughter of police officers she served for the better part of fifteen (standard) years in the paramilitary division of the planetary constabulary achieving rapid promotion during the ethnic and species unrest of the 3080's before being forcibly retired in the early 90's after which she relocated to Long Wall.

Initially working for the Customs Division of the Martials Service she quickly reinvented herself as a private security contractor. Her company Feather Foot Asset Protection has a reputation for discrete if sometimes heavy handed resolution of a variety of problems and has ties to a number of the sponsoring corporations dating back to Elin's days in the Customs Division.

She doesn't really stand out much in a crowd, she is a plain, dark skinned woman with an athletic build and of no particular height. Casual observers would peg her age at about forty, although in fact Elin is a (borderline) diverger and closer to sixty. The retarded aging is a side effect of various medical symbionts which also grant her resistance (if not immunity) to a variety of drugs and poisons.

Elin never works alone, typically leading a crew of six to eight composed of a variety of technical, sentient intelligence and combat specialists and despite keeping muscle on hand tends to avoid violence. When recovering a ship or embarked cargo she prefers to work by stealth and deception typically boarding under a disguise while the ship is docked and then subverting internal control systems. Should her target initiate violence her people will respond in kind but will attempt to disengage rather than involving themselves in a prolonged fight. Under no circumstances will she leave her people behind.

Zah Men Ri

Ship Father Zah, is a veteran corporate security man with a notable history of paramilitary operations as a senior officer in the company's small fleet of armed vessels.

Zah was born on Long Wall, into the Ri Soi Kir (more or less Brotherhood of Beautiful Song) the group marriage that serves as the inner circle of Yellow Song Trading (in Mar Kan, Ta Soi Kir). Zah studied for the priesthood as a juvenile before entering the family business as an apprentice navigating officer and he still lives under clerical discipline (this is not actually that uncommon amongst Mar Kan).

Early in his career the liner he was serving on was taken by pirates working a capture and ransom operation, although the ship and its passengers and crew were released unharmed, Zah considered the experience to be a personal humiliation and upon his return home petitioned for a billet with the security division. Although the brotherhood was initially reluctant he was finally assigned a position on a patrol vessel and has built his career from there.

Now in his early nineties he is coming to the end of his working life and considering retirement to a spiritual retreat. Even a brief acquaintance will show he is beginning to feel his age, his dark pelt (Mar Kan do not go grey regardless of age) has begun to soften and become somewhat matted and his voice has become increasingly 'nasal' as his internal membranes have thinned. Despite this he remains as intelligent and single minded as ever. Zah can be readily distinguished from other Mar Kan on his crew in part by his age and uncommon dark pelt and in part by his broad green sash (a common badge of rank) and a gold filigree Scapular (resembling the human devotional form) worn as a badge of his religious status.

Like all Ri Soi Kir, and most other Long Wall Mar Kan, Zah is 'pantropic' adapted to live in higher pressure environments without experiencing distress.

Last edited by Frost; 04-12-2016 at 05:56 AM.
Frost is offline   Reply With Quote
 

Tags
game, setting, setting building, space opera, trader

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:28 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.