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12-28-2016, 08:49 PM | #1 |
Join Date: Oct 2014
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It's Hot/Cold/Wet Outside...
Hello all!
So D&D had source books for adventuring in hot desert areas (Sandstorm, AKA "It's Hot Outside"), arctic desert areas (Frostburn, AKA "It's Cold Outside"), and on the Seven Seas (Stormwrack, AKA "It's Wet Outside"). So, what good GURPS source books do I need if I want to create adventures in these kind of adventures, which would include survival, exploration, fighting mobile enemies using guerilla tactics outside the cities, that kind of things, preferably at TL 4 with magic. Thanks in advance! I'd be interested in running a campaign centered around a town in an arctic climate fighting various kind of enemies including bandits, criminals in it, monsters, and that kind of stuff so it could be useful to know what book I could get. And for those interested in other areas, well, this could be useful. Thanks! |
12-29-2016, 01:40 AM | #2 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: It's Hot/Cold/Wet Outside...
GURPS Dungeon Fantasy 16: Wilderness Adventures is your best bet, even if your game isn't a fantasy game.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
12-29-2016, 02:35 AM | #3 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: It's Hot/Cold/Wet Outside...
Quote:
-Gurps Fantasy have a couple pages on natural disasters including blizzard, sandstorm,... -Gurps After the end 2 have a section on survival in various climate. -Gurps Underground adventures have everything about underground hazards and hostile environment. |
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