08-21-2010, 12:39 PM | #11 | ||
Join Date: Jan 2006
Location: Central Europe
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Re: Default between one- and two-handed use
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I notice that in GURPS 3e there was no default between the two. So probably, during the design of 4e, there was a conversation like "Some people have been saying that there should be more defaults between weapon skills, and I agree. But if we make it too good, it might affect balance. How about at -4 from Two-Handed <name> to <name>?" The one other thing I can think of is that not all one-handed sword styles teach two-handed use, and not all two-handed styles teach one-handed use. But even then, a good fighter should be able to adapt. I would probably also add defaults between Axe/Mace and Shortsword and Broadsword. And maybe let Polearm cover two-handed spear use, and get rid of Jitte-Sai skill (it feels more like a familiarity of Knife and a technique), and drop one of the three fencing sword skills, and turn Lance into a technique of Spear. But all that would require playtesting, and a game set in a culture like Renaissance Europe or Warring States Japan where all the weapon skills are in use at once!
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 08-21-2010 at 12:42 PM. |
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08-21-2010, 12:46 PM | #12 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: Default between one- and two-handed use
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I'll reduce the default between Spear and Polearm to -2, as many polearms have spearpoints and some spears have wide spearheads. So it's very close in terms of typical use. Quote:
Check! I've got a game set in a fantasy world where the technology is about at the Renaissance Europe, except that gunpowder doesn't work and the magical substitute that is in limited use is too expensive to take over warfare.
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08-21-2010, 03:18 PM | #13 |
Join Date: Jan 2006
Location: Central Europe
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Re: Default between one- and two-handed use
The official Staff/Spear/Polearm default serves me right for working by memory instead of walking two steps and checking my books!
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08-21-2010, 09:51 PM | #14 |
Join Date: Sep 2004
Location: Chicago
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Re: Default between one- and two-handed use
I've been looking at the numbers and I can see where Icelander (and others) are coming from. It requires a massive investment of points to keep, for example, both Broadsword and Two-Handed Sword comparable for high skill characters.
I could see a Technique like what has been discussed here to buy off the defaults. However, I would prefer to see that being limited to cross-training weapons (bastard sword, longsword, or katana in this case) rather than buying off the actual default; for that matter having Form Mastery as a prereq also fits. Thus Broadsword (Two-Handed Use: longsword) Tech/H, default Broadsword-4, max Broadsword. A person who has trained with one of those weapons doesn't necessarily know how to use a true two-handed sword. That weapon's use would still at default (unless it is learned separately). |
08-22-2010, 08:59 AM | #15 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Default between one- and two-handed use
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Which historically would not be an unreasonable suite of skill for a Northman warrior, but which dueto harsh defaults costs incredibly much in GURPS. Knowing how to use more than one weapon is realistic and good roleplaying, particularly when the weapon skills are often learned together in the real world. I'd prefer to reward players for selecting plausible traits for their characters (i.e. have defaults exist that make them cheaper to learn) than punish them for so doing by making the cost by higher than the utility. Quote:
The techniques used with two-handed swords such as zweihanders and similar swords (what GURPS would call Bastard Sword and Greatsword) are the same as those used with a Longsword. A soldier trained to use a zweihander obtained a certificate of his mastery of the longsword. Not having the skills be transferable would be historically inaccurate. It would also cause me logical dissonance. 'My character is really good at fighting with his sword in one hand or both. But if you add a couple of inches to the blade, he suddenly becomes as unfamiliar with the two-handed forms as someone who has never trained in anything but one-handed styles.'
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08-22-2010, 09:59 AM | #16 | ||
Join Date: Sep 2004
Location: Chicago
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Re: Default between one- and two-handed use
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Second: There is nothing stopping you from adding a new default to Two-Handed Sword equal to the Technique less a fudge factor that dissolves your dissonance. |
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08-22-2010, 10:13 AM | #17 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Default between one- and two-handed use
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A style is a style. It doesn't change what skill is used. Quote:
How is this simpler to apply, more in line with the current rules or more realistic than simply reducing the default penalty to -2?
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08-22-2010, 10:44 AM | #18 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Default between one- and two-handed use
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Anyways, its canonical in GURPS that all two-handed swords use the same skill. And we know that early modern Germans agreed. Small differences in weapon length and balance, but any good martial art should work with a variety of weapons. The challenger in a Renaisance Italian duel had to take whatever weapon his opponent selected, so someone who might issue a challenge would be wise to learn to use a variety of different swords. But I think the difference between a 48" longsword, a 54" bastard sword, and a 60" two-handed sword are small enough to count as the same skill. Vadi's art isn't so different from Fiore's even though he prefers a 6" longer sword. And a 18" one-edged curved long knife and a 28" two-edged stright gladius are just different familiarities of Shortsword.
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08-22-2010, 12:17 PM | #19 | |||
Join Date: Sep 2004
Location: Chicago
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Re: Default between one- and two-handed use
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As for it's being more or less in line with the RAW, I was under the impression that you didn't like RAW on this point and wanted something different. To keep with RAW, learn both skills and deal with the high cost involved. |
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08-22-2010, 01:39 PM | #20 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: Default between one- and two-handed use
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After all, the best rules come about after seeking opinions from many playtesters, who might have widely different views.
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defaults, martial arts, two-handed weapons |
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