01-14-2020, 12:08 AM | #1 |
Join Date: Apr 2011
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Predicting opponent's movements to attack
I was trying to create a character with precognitive abilities that uses these abilities for attack and defense. The defensive part was quite easy with all the Enhanced 'Defense' advantages but the offensive one where he can see the opponent's movements and breakthrough their defenses are giving me a headache (Ex: King Bradley [FMA] or Sharigan [Naruto]).
How can I give this character a flat bonus to hit with any attack, be it a punch, a dagger or gun? I would be satisfied even if I can only apply the bonus to melee attacks.
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No matter what is the problem, it's just a matter of time. |
01-14-2020, 12:37 AM | #2 |
Join Date: Jan 2010
Location: Brighton
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Re: Predicting opponent's movements to attack
How about simply a bonus to DX that is limited to hand to hand combat with active opposition that you are aware of and can interact with (plus whatever power limitation is appropriate to the power source). This would also cover the defensive side.
How much of a limitation that would be would depend on the campaign I guess. (EDIT: Sorry Missed the gun bit, broaden it out to include guns if they are in situations you think this precognition would work in) If you wanted to make it skill specific I'd just cost as the skill with the power source limitation
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 01-14-2020 at 02:20 AM. |
01-14-2020, 12:44 AM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Predicting opponent's movements to attack
Enhanced DX with power source (precognition).
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01-14-2020, 02:29 AM | #4 |
Join Date: Aug 2018
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Re: Predicting opponent's movements to attack
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01-14-2020, 09:41 AM | #5 |
Join Date: Feb 2014
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Re: Predicting opponent's movements to attack
You could use an aspected visualization with reduced time (enough to make it take a second or two of examining the opponent, but not make it god-like instantaneous)
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01-14-2020, 09:46 AM | #6 |
Join Date: Feb 2014
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Re: Predicting opponent's movements to attack
For defense, also consider danger sense with a limitation of "only opponents you are aware of" This would be useful for when you know you're surrounded by enemies; you could dodge the back-attacks by reading "the fight" itself (how everyone moves or looks at one another).
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01-14-2020, 09:59 AM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Predicting opponent's movements to attack
It might. I mean, he only mentioned combat uses, but the fx support noncombat uses.
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01-14-2020, 10:07 AM | #8 |
Join Date: Jan 2009
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Re: Predicting opponent's movements to attack
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01-14-2020, 10:41 AM | #9 | |
Join Date: Mar 2014
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Re: Predicting opponent's movements to attack
Quote:
That sounds like too much of a discount. You can make a lot of activities into competition just by having another PC attempt it at the same time. |
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01-14-2020, 01:35 PM | #10 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Predicting opponent's movements to attack
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Increased DX (Precognition, -10%; Limited: Only to cancel penalties for erratic target movement or making a Deceptive Attack, -?%)Not sure what the ? should be replaced with, but it seems limited enough that I'd just say it but the -80% cap and price it at 4/level.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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Tags |
attacks, precognition |
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