12-11-2015, 07:09 PM | #1 |
Join Date: Nov 2006
|
Arabian Adventures for DF
The PCs have been invited by the sahir Malik Abdullah al Haz. They have crossed the Mediterranean on a barge and have landed in a small port city at night. The PCs follow the directions that the sahir gave to them. Any PC that possesses Magery can see a mystical symbol above a door. The symbol glows a metallic blue in the moonlight. Those without Magery can see nothing. If the symbol is read aloud then the door magically opens and a servant then greets them and takes them to some rooms to sleep.
The rooms are decorated with ornate fineries and the beds have sheets of silk. There the PCs sleep until morning when they are greeted by the voice of the muezzin singing the morning adhen, the call to prayer. Any Wizards, Summoners, Druids, Necromancers, and other magic users can feel the adhen through their body as the power of Allah reduces all mana levels and natural and unholy sanctity to nothing during the call to prayer. This reaffirms the faith of the umma that Allah is the greatest and no other power can compete. After the adhen, mana and sanctity levels return to normal and the sahir comes out to greet the PCs. He is pleased to see the PCS and tells them of an errand that he would like them to do for him and that he will pay them handsomely if the mission goes as planned. He pulls out an old sheet of papyrus on which appears to be a map. He hands it to the PCs and then tells them to meet at the banks of the Nile to go upriver and then go on to expedition to explore the tomb of Pharraoh Makrut. Last edited by b-dog; 12-11-2015 at 08:00 PM. |
12-12-2015, 06:53 AM | #2 |
Join Date: Jul 2007
Location: One Mile Up
|
Re: Arabian Adventures for DF
Why do the servants of a God that apparently frowns upon Magery make Magery vital to finding their informative markings? Why is sleep mandated? Any PC in one of my DF campaigns would distrust that scenario and post watches on general principle. Also, this whole thing sounds like a set-up. Why don't we just kill this Sahir guy and take his stuff? Suspension of Disbelief Not Happening Yet.
|
12-12-2015, 07:49 AM | #3 |
Join Date: Jul 2013
|
Re: Arabian Adventures for DF
@Gold
Your criteria for SoD seem to be a bit ridiculous. Does your PC take the old drunk who knows some rumours and torture him for information? Do you go through the introduction to every module and scan it for inconsistencies? I don't see any "frown upon magery". I see "that's the way it works around these parts." The story is told to provide a backdrop for the campaign, and to cue potential players in to a very interesting magical dynamic that occurs. It succeeded. |
12-12-2015, 07:54 AM | #4 | |
Join Date: Nov 2006
|
Re: Arabian Adventures for DF
Quote:
Sleep is not mandated but just suggested because the PCs will need to be rested to get organized for their trip to go up the Nile. Also, the sahir asked them to come at night so that his sigil could be seen by the Wizard PCs. The sahir is part of a Hermetic Cabal so it would be a really, really bad idea to harm him as other members would hunt the party down in revenge. The sahir has some information about a tomb of a Pharoah that has some magic items he desires and he has hired them to explore the tomb and try to retrieve them. Anyway , this is a dumb adventure. |
|
12-12-2015, 07:59 AM | #5 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Arabian Adventures for DF
|
12-12-2015, 08:03 AM | #6 |
Join Date: Jul 2013
|
Re: Arabian Adventures for DF
|
12-12-2015, 08:56 AM | #7 |
Join Date: Nov 2006
|
Re: Arabian Adventures for DF
The sahir refers the PCs to a souq that they can purchase supplies from. Camels are recommended as is water. For the desert has great powers of thirst. Magical water will not satiate thirst in the desert. All must bring water to tide their thirst in the desert. Use dehydration rules to simulate insufficient water. Clerical or magical water will exist for a short time and disappear leaving those who drink to remain thirsty. Outside of the desert in towns and cities and oases, magical water can be created but once brought into the dessert it likewise will disappear after some time. Magical items that produce water will likewise fail to produce lasting water. Only cosmic items will be able to produce lasting water and these are rare and made by the ancient deities or possibly a gift from Allah.
To get to the Nile will take 2 weeks on camel. Use DF Wilderness Adventures to help with travel. |
12-12-2015, 09:11 AM | #8 |
Join Date: Feb 2007
Location: New York City
|
Re: Arabian Adventures for DF
Got me hooked. I want to see/hear the rest of the adventure.
Two questions: 1) How would the PC wizard know to "read the symbol aloud"? 2) How does one "read a symbol aloud"? (Not trying to be snarky, just trying to figure it out mentally.) |
12-12-2015, 09:11 AM | #9 | |
Join Date: Aug 2004
Location: U.K.
|
Re: Arabian Adventures for DF
Quote:
For that matter, Islam probably has less of a record of witch-hunting than Christianity. A wizard who presents as a scholar, doesn't claim that his powers make him theologically special, and shows up at the mosque on Fridays, might well be seen as basically okay.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
|
12-12-2015, 09:37 AM | #10 | |
Join Date: Nov 2006
|
Re: Arabian Adventures for DF
Quote:
If the PCs can't read the symbol then they will knock at the door and the servant will take them to lesser quarters. Last edited by b-dog; 12-12-2015 at 09:44 AM. |
|
Tags |
arabian nights, dungeon fantasy |
Thread Tools | |
Display Modes | |
|
|