Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-10-2020, 01:11 AM   #19
Join Date: Sep 2006
Location: Luxembourg
Default Re: Formulas for speeding up repetitive rolls

Originally Posted by AlexanderHowl View Post
If the patient is in no danger of dying from injury or infection, they will send them home (at least in the USA). Hospitals are dangerous environments, they have lots of sick people, and it is often safer (if slower) for patients to recover at home than at a hospital. They may have a nurse visit them once a day to change bandages, but that is only assuming that there is no one in the household to help the patient.
I agree, but disagree on where to put the threshold.
You say above -hp (not in danger of dying), I would say above 0hp (stable vitals, not in danger of unconsciousness if they stub their toe).

There is a trend to shorten hospital stay as much as possible, definitively.

Back to the thread topic, I would use either Kallatari numbers (thanks for that table, Kallatari !) or the zombie p113 table, unless the player want to roll the dices.

And I would use the "under physician care" bonus whether or not the patient is in the hospital if he is actually followed by a physician daily. If he is outside, it mean his care don't require the hospital tech, not that he is not receiving care.

Last edited by Celjabba; 08-10-2020 at 01:33 AM.
Celjabba is offline   Reply With Quote

formulas, healing, repetitive

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 02:39 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.