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View Poll Results: I allow Physickers to treat | |||
Each wound separately | 5 | 29.41% | |
Only the total wounds suffered | 12 | 70.59% | |
Voters: 17. You may not vote on this poll |
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01-11-2025, 04:15 PM | #11 |
Join Date: Dec 2017
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Re: Physick Per Wound or Per Aggragate?
I have always treated this as a 'per wound' thing, both because it is a simple house rule that makes the game much less lethal in a way that is both welcome and generally plausible, and because it makes more sense than the standard rule.
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01-11-2025, 06:14 PM | #12 |
Join Date: Jun 2019
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Re: Physick Per Wound or Per Aggragate?
I never questioned the original rule on this. The treatment is on the aggregate wounds from one fight, and I'd hate doing it any other way. Making players keep track of the separate hits from each wound is just an egregious bookkeeping burden to put on the players that I know I'd hate to do as a player.
More importantly I just don't think Physicker was ever intended to be so powerful. Healing 2 is healing 2, not healing 2 for this wound, 2 for that wound, 2 more for another, and oh look you got 6 hits healed and now onto the next patient for 4 or 6 or 8 more. TFT is a high mortality game by design. I like a few tweaks but this one is both too messy and too big.
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"I'm not arguing. I'm just explaining why I'm right." |
01-12-2025, 08:28 AM | #13 | |
Join Date: Jun 2006
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Re: Physick Per Wound or Per Aggragate?
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-- MA Lloyd |
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01-12-2025, 10:49 AM | #14 |
Join Date: May 2024
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Re: Physick Per Wound or Per Aggragate?
My answer is "per aggregate" rather than "per wound" but that's for the sake of simplicity and because I have my own house rules. I could easily see myself making the other choice if I wanted to run a somewhat different game and was willing to pay the price in increased nitpickery (making players keep track of each wound separately) to do so.
In fact, now I'm going to have to rethink this. I'll probably keep "per aggregate" out of the KISS principle, but... I'm going to think about it.
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I was denied tenure at IOU. |
01-12-2025, 06:05 PM | #15 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Physick Per Wound or Per Aggragate?
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BTW, never argue with players. Those wounds could always result in a nasty infection... |
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01-12-2025, 06:08 PM | #16 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Physick Per Wound or Per Aggragate?
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Yesterday, 12:16 AM | #17 | |
Join Date: Jun 2019
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Re: Physick Per Wound or Per Aggragate?
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I agree more healing is needed to keep a dungeon crawl moving. That could be accomplished by introducing more means of healing than just potions and medics, but that would be a topic for the House Rules forum.
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"I'm not arguing. I'm just explaining why I'm right." |
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Yesterday, 06:25 AM | #18 | |
Join Date: May 2024
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Re: Physick Per Wound or Per Aggragate?
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Also, I want to avoid skewing preferences toward "clumsy attacks that hit hard when they do hit," which is what per wound physickering would do. As you say, "big dramatic wounds have consequences, but we don't sweat the small stuff too much" - and I don't think that's quite what I want in my own game.
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I was denied tenure at IOU. |
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Tags |
damage and injury, first aid, healing, raw |
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