12-20-2020, 05:01 PM | #31 |
Join Date: Dec 2017
|
Re: Your all-time top-3 house rules
I feel like life is already tough enough in TFT, so I generally don't 'nerf' the usefulness of things you'll find in the rules. If you want to constantly cast illusions to try and get the upper hand, I say 'go for it' - it will work a few times and then you'll die with an arrow in your eye, like all the other TFT characters who develop an unhealthy taste for risk.
|
12-21-2020, 05:35 AM | #32 |
Join Date: Jan 2018
Location: Sydney, Australia
|
Re: Your all-time top-3 house rules
|
12-21-2020, 04:29 PM | #33 |
Join Date: Dec 2017
|
Re: Your all-time top-3 house rules
I would agree to this since magic is psychic on Cidri. (unless your trees have minds)
|
12-21-2020, 07:48 PM | #35 |
Join Date: Jan 2018
Location: Sydney, Australia
|
Re: Your all-time top-3 house rules
|
01-01-2021, 10:44 PM | #36 | |
Join Date: Jan 2018
Location: Portland, Maine
|
Re: Your all-time top-3 house rules - Take 2
Quote:
1) +1 damage for melee and thrown weapons for every full 2 points by which ST exceeds the minimum for that weapon, up to a maximum of double base weapon damage (omitting bonuses for fine weapons, magic, talents, etc.). 2) Climbing Talent would include any kind of climbing surface, not just rough verticals. Thus a sailor on ratlines who has this could get a bonus. Tree climbers could get this. A rope hanging down could get a bonus for Climbing Talent. 3) you are dead-dead, like really dead, after 1 minute rather than 1 hour if your ST score is reduced below -5. and here is a bonus 4) The optional 'flaws' from the Companion book can be used during character creation, but the exchange is for talent points not attribute points. I.e., 3 points of flaws yields 3 extra talent points during character creation. Replies to previous posts Larsingdale = The optional 'flaws' from the Companion book can be used during character creation, but the exchange is for talent points not attribute points. I.e., 3 points of flaws yields 3 extra talent points during character creation. I have actually done this. Made the Flaws use much more flexible. Hellborn = Starting Wizard gets Aid for free and Literacy if Civilized, or Swimming/Horsemanship/Boating (pick 1) if Barbarian. I agree that just about every apprenticed wizard is going to have a master that demands that as first spell learned. Thus its almost a pre-req for learning spells. I would say that if they were not apprenticed, they should get some other magic concept for free, but what I don't know what. Shostak = All mundane talents cost 1 point, and characters get one at zero cost curing character generation. I agree. A variation of that is 'you get three 1 point mundanes or two 2 point mundanes or one 3 point mundane.
__________________
- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
|
01-02-2021, 05:20 AM | #37 | ||
Join Date: Jan 2018
Location: Sydney, Australia
|
Re: Your all-time top-3 house rules - Take 2
Quote:
Quote:
|
||
01-02-2021, 03:52 PM | #38 | ||
Join Date: Jun 2019
|
Re: Your all-time top-3 house rules - Take 2
Quote:
Quote:
I'm sure every wizard any of us had could ride a horse. Not joust or fight from horseback (we had house rules for some of that too) but stay in the saddle without having to make saving rolls just to travel with a mounted party. Everyone from their start also knew the languages common in their home areas, for free. And every wizard automatically spoke our world's magical language, and could read and write in it, because (by definition) that was what they were taught spells in, before the Sorcerer's Tongue was ever introduced by Advanced Wizard. Our game stayed balanced and everything went swimmingly (pun intended) even though "knowledge was free". Sure we saw the usefulness of the Talent rules when ITL finally came along, but on the whole we found the new regulations a bit too draconian. For example, we never required our wizards to unlearn spells to make room for talents, or forget how to ride or swim to make room for keeping their spells, and we maintained that as a house rule for new PCs going forward.
__________________
"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 01-02-2021 at 04:21 PM. |
||
01-06-2021, 01:10 AM | #39 |
Join Date: May 2015
|
Re: Your all-time top-3 house rules
Hmm, so many to choose from, but maybe:
1. Use the original Changing Options wording, overruling contradictions in the new options list. That is, you can change your option any time until you actually use it, to Attack, Dodge, Defend, or Drop, if you moved 1/2 MA or less, and any other valid action if you moved 0 or 1. This includes changing to Dodge if you come under attack from a ranged weapon and haven't acted yet. Or saying you were going to Defend or Dodge, but then no one attacks you, so you switch to Attack. 2. Physicker healing done per wound rather than per combat. If that seems like too much healing, reduce the amount by 1 point. 3. Allow learning talents up to IQ, including if you didn't take that many to start with, or increase your IQ after creation, for most talents as long as you have an appropriate way to learn them in game, and use the time and methods in original ITL and AW (generally about 3 months per talent point, with some rules about ones you're learning or recently learned). 4. Not necessarily a house rule if we consider it just different enchantments are known in the area the campaign is happening, but: Most particularly-useful magic items that don't list a ST cost or other drawback to using them all the time, should probably have at least a 1 ST per turn ST cost unless self-powered. Particularly Stone Flesh, Iron Flesh, Attribute Boosters, Blur, and maybe some others. |
01-06-2021, 02:29 AM | #40 |
Join Date: Jun 2019
|
Re: Your all-time top-3 house rules
Yes! Everything Skarg just said, but especially 1. and 3.
That post would make an excellent primer. Call it "Suggested House Rules for New Players".
__________________
"I'm not arguing. I'm just explaining why I'm right." |
|
|