12-13-2020, 05:58 AM | #21 | ||
Join Date: Oct 2020
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Re: Your all-time top-3 house rules
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1.) Make non-combat Talents cost the same for both Wizards & Heroes. And add an IQ-8 Talent called Adept (1) that lets Heroes learn Spells for 2 IQ. 2.) Reduce the ST requirement of weapons by 2, but make it so the DX penalty of amour also adds to the ST requirement of weapons. (A shortsword is ST 9; however carrying a shortsword while wearing half-plate is ST 13) 3.) Re-implement that increasing IQ after the game has started also increases your skill points. |
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12-13-2020, 08:40 AM | #23 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Your all-time top-3 house rules
Comparative DX works on the assumption that competing figures of equal DX have a 50/50 chance of hitting each other no matter what their actual DX score. As the DX numbers deviate, the chances of hitting change to reflect the exact difference. Example:
A DX14 v B DX14. Each needs 10 to hit A DX14 v B DX13. A needs 11, B needs 10 A DX14 v B DX12. A needs 11, B needs 9 And so on. |
12-13-2020, 09:56 AM | #24 |
Join Date: Oct 2020
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Re: Your all-time top-3 house rules
Thanks for expanding guys! I'll have to look at putting those into my games.
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12-14-2020, 07:47 PM | #25 | |
Join Date: Jun 2019
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Re: Your all-time top-3 house rules
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As to the second part, we used a complicated formula that could result in disaster for attempting to parry a larger weapon with a smaller one -- no damage stopped and parry weapon broken to boot. That was a realistic yet cumbersome method I wouldn't want to use again, but that is how we played it years ago.
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"I'm not arguing. I'm just explaining why I'm right." |
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12-14-2020, 10:41 PM | #26 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Your all-time top-3 house rules
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2) Use book-study to partially learn talents or languages. When your character reads textbooks in game on a particular talent, they can buy it for half price after awhile. 3) Remove the restriction against Technology. Still keep it a medieval/renaissance world, but if a character wants to lead some musketeers into battle, let him. Have the mechanician's guild develop an antidote to gun-powder eating microbes. Let the Steampunker gate into the world and start developing mad-science. Have the chemists get copy of Monsanto's Chemistry 101 and have them start developing some household basics. Remember Cidri has already had just about any invention in its history and still has it somewhere on it. Having little bits here and there is only a natural result of some of that past being handed down or rediscovered through research. And as Asprin said in his Myth Adventures series, Demon is short for Dimension Hoppers. They could be your big bads and your allies. A an aside, I would want a LOT more Talents available, which I could create. However, I think Steve Jackson's ban on that is probably a good idea. Otherwise, my talent creations would be getting to the volume of GURPS.
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12-15-2020, 10:28 AM | #27 |
Join Date: Dec 2017
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Re: Your all-time top-3 house rules
Nice! I like your concept of a hexless approach to table top play; sort of like 'Chainmail' but with a combat resolution system more suited to small skirmishes.
I also have a much wider variety of ~16th-17th century guns and contemporaneous tech in my campaign. I don't think of that as a house rule, per se, but it is definitely one of the first things you'd notice if you played at my table. I still use the 1 in 6 chance of a misfire and explosions on critical failures because it feels like something that should be a common risk with such weapons. I haven't bothered reducing the price of gun powder because the players keep happily buying it despite the cost and drawbacks, but there are so many other NPCs who cary guns that they manage to get a fair amount of powder just by looting bodies. |
12-15-2020, 08:51 PM | #28 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Your all-time top-3 house rules
A few I haven't really tested, but I think should be good:
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12-20-2020, 01:04 PM | #29 |
Join Date: Oct 2015
Location: New England
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Re: Your all-time top-3 house rules
I'm surprised we've not seen any nerfs of Illusion in this thread. I definitely advocate against illusions ever behaving "just like the real thing"--so no starting fires with an illusion of a flame or using an illusory axe to chop down a tree.
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12-20-2020, 03:09 PM | #30 |
Join Date: Oct 2020
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Re: Your all-time top-3 house rules
I don't have much in the way of nerfs at the moment, but I do allow people to move their full MA and disbelieve.
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