02-03-2021, 10:00 AM | #141 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [GAME] Synthesise a Cybercity!
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-03-2021, 10:34 AM | #142 | |||
Join Date: Jan 2014
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Re: [GAME] Synthesise a Cybercity!
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Yes, some CDCs still exist. After the Crisis of '38 most of the more radical and violent ones were taken down in protracted urban warfare. All extant Civil Defense Committees have agreements with C-Po to handle local law enforcement. The continued existence of CDCs is controversial. Some feel they are little more than semi-legal racketeering operations. Others feel that they guard their communities against C-Po abuses. Some feel that local CDCs have lost touch with their communities, while others feel that communities have too much input in their operation. Last edited by TGLS; 02-03-2021 at 10:52 AM. |
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02-05-2021, 10:14 AM | #143 | |||||
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] Synthesise a Cybercity!
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Being in the middle of a gyre by definition means YOU-Topia has vast volumes of empty ocean in every direction (unless it isn't there and only imported plastic from the gyre, per your earlier suggestion). The Argalese archipelago, to be nearby, would have to be something like Hawaii or the Azores. I'm not sure what the implications are for that militarily or strategically. Long range patrol capability might be important. Quote:
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Most of those would seem to be infantry or police units though, with things like helicopter urban air support. Air wings and naval ops would still seem to be Coast Guard, unless we posit some serious NeuroCorp private army assets.
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02-07-2021, 09:28 AM | #144 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] Synthesise a Cybercity!
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One of the scarier outfits operating in the Sluse is the Former Maeotia Republican Guard. They've been noticeably active in the area since about late 5302, following their country's coup d'état of '01, and have become more prominent in the last 3 years. They operate under a Colonel Ivan Agazzi, an ally of former President Silvana Olic and a high ranking member of the Guard who'd been put in charge of suppressing counter-republican activities. He escaped to YOU-Topia with a group of loyalist commandos after the Popular Progress Party took control and has established a criminal outfit here, gradually attracting other Guard veterans to him as rumours of his success spread abroad. The MRG profits from mercenary operations, contract killings, gun-running (mostly small arms, but can get access to heavier gear if needed, such as personal anti-mech weapons), AI trafficking and extortion. Agazzi is making moves to establish the MRG as a major actor in the Sluse underworld by taking over other gangs in the area, already annexing the Gutter Dogs, the 28ers, Millennial Catastrophe and GraVeJuse into his organisation. Rumours that MRG is harbouring the exiled President Olic are unfounded and unlikely, but it is more than likely providing support and sending funds to the underground anti-revolutionary movement. MRG's growing influence is raising questions about fellow Maeotian national Superintending Procurator Ricci's loyalties to his former president and whether he is secretly lending support to the MRG, or at least turning a blind eye to their activity. The MRG are easily recognised by their uniform, blue-black camo combat fatigues and white beret with red piping and steel insignia badges, which they make a point of continuing to wear.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 02-09-2021 at 08:06 AM. |
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02-08-2021, 09:10 AM | #145 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [GAME] Synthesise a Cybercity!
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-08-2021, 09:41 AM | #146 |
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] Synthesise a Cybercity!
So it's more Okinawa than Singapore? That could work somehow. I think we might need to hammer out some more of the global setting deets, without which we're being held back a little.
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02-09-2021, 07:50 AM | #147 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] Synthesise a Cybercity!
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There are some sociologists who draw parallels between grey man survivalists and apocalyptic cults. True believers who live the life and follow the doctrine will be rewarded in the post-apocalypse world, and for The Grey it's not an inappropriate description. They constantly train for the day when the muck hits the blender. Part of this training is knowing how to correctly respond to MHB emergency situations, like terror attacks, natural disasters, fires, riots, wartime conditions or famines, let alone actual nuclear apocalypse, without drawing unwanted attention from the mob as a skilled and prepared survivalist. Proper training needs experience, so The Grey like to orchestrate realistic simulations, Events, for them to observe crowd behaviour and official response and in which to practise their skills of blending in, avoiding notice and making safe egress. Although they consider these Events to be training runs, in actual fact they are the equivalent of major terror actions. Currently still in the planning stages, some Events they have lined up are attacks on infrastructure, such as collapsing a building, flooding a residential sector with a cold-pipe rupture, bombing a fuel depot, bombing a subway station, causing a major fire in a retail mall, bombing a bridge… bombing things features largely in their repertoire. Otherwise they plan to instigate riots or inflame protests into violent clashes, stage mass shootings or incite gangland firefights and turf wars. Anything which could cause mob panic, and all of this merely for them to exploit as a training exercise or social experiment. And of course any of these would need some serious funding, whether to acquire the necessary arsenal for an Event, to bribe or extort officials or gang leaders, or to pay for the cycle-time on a black market expert system for the thorough planning many Events would need. In the longer term, they also need cash to fund their stockpiling, of food, weapons and ammo, and safe-house and bunker building in unnoticed and out-of-the-way places around the city.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 02-09-2021 at 07:53 AM. |
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02-10-2021, 08:48 AM | #148 | ||
Join Date: Jan 2014
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Re: [GAME] Synthesise a Cybercity!
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Prices for MuLTI processes have been dropping steadily over the last century, so much so that even the upper middle class can plausibly afford to get a second lifetime, if they save their pennies. A non-insignificant number of AOI are technically MuLTIS, but some would argue that they don't really count. On the other side of the coin, there are a surprising number of ultra-rich who have no interest in MuLTI processes. Some feel the process doesn't preserve the consciousness with fidelity, while others feel the process goes too far and ends up creating someone who does little but repeat themselves. The stereotype (epitomized by the Grand Princes of Moblus) of old-fashioned aristocrats who refuse to change are a decided minority. Question 101 [GURPS] What does cost of living get you? Question 102 [SET] What's happened to the aristocracy? Just the ultra-rich with fancy titles or feudal realms gone corporate? Question 103 [Name 5][SET] What to have for dessert? |
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02-10-2021, 09:14 AM | #149 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [GAME] Synthesise a Cybercity!
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Answer 76 - The Congress of Kampalu The Congress of Kampalu is in a weird position. It's effectively the world's most powerful NGO, or, more accurately, most powerful post-national government. It's composed of non-nation actors yet can leverage power against nations, without being a rich-as-god megacorp, to get them to follow its will. And it's maintained this power for 72 years. The Congress accepts membership for any political, social activist, ethnic or religious group that can strictly define its identity or ideology. The member group must submit a charter of clearly defined beliefs and principles that it swears to adhere to. The member group must be able to pay its annual fees of $1 billion. And the Congress does not accept membership from groups that directly represent national or sub-national (i.e. state, provincial, metropolitan) governments, although it allows ambassadors representing such governments to lobby councillors. [Member groups might need to have a minimal person-member threshold, such as 1 million certified followers, and perhaps exhibit some transnational characteristic, such as presence in 2 or more countries. And there might need to be some form of hate-group prohibition.]Thus we have different factions, the Cykeans, Integrals, Neo-Mutaulists, Securities, Humanitarians and what have you, who have declared an interest in the affairs of the City of YOU-Topia, and hence have representatives installed on the city's International Commission. [This raises two questions.---- New tag: [CPAC] - Characters, Plot Hooks, Adventure Seeds and Campaign Frameworks Now that we have a lot of pieces arranged on the playing board, let's change tack with the questions and see what we can do with the board and its pieces. That is, let's focus on some game-centred questions. Question 104 [CPAC][Open] - Plots, Adventures and Campaigns Based on what we have of the setting so far, outline an adventure or campaign or a plot that could be mixed into a game. Question 105 [CPAC][Open] - PC Groups Describe a group of PCs, or an individual patron or organisation that would support a group of PCs, taking on the mean streets and dank waters of the N.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 03-03-2021 at 09:39 AM. |
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02-10-2021, 10:01 PM | #150 | ||||
Join Date: Jan 2014
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Re: [GAME] Synthesise a Cybercity!
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-- Admittedly, I don't have much of a problem with Kampalu having non-state or state-like organizations as members. However, given the circumstances when the first Congress met, surely Governments, Securities, and smaller Megacorps would have at least some influence, probably lots of influence in the Congress of Kampalu. |
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collaborative setting, cyberpunk, setting, world building |
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