Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-12-2020, 03:30 PM   #1
rpd
 
Join Date: Feb 2020
Default Fighting Fantasy to Gurps

Came across some old notes from an old game. We decided it might be fun to convert some Fighting Fantasy characters to Gurps and use them, since we all got into this stuff from reading those books as a kid. Didn't get very far but one thing we couldn't really agree on was the Luck attribute. Yeah you could just give them a level or two or the luck advantage but it didn't really feel like it worked the same to us. Looking at it now I'm thinking maybe probability manipulation/visualisation with takes recharge? You'd have to factor it the existence of potions of luck. Anyone have any thoughts about this?
rpd is offline   Reply With Quote
Old 08-12-2020, 04:28 PM   #2
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: Fighting Fantasy to Gurps

Quote:
Originally Posted by rpd View Post
Came across some old notes from an old game. We decided it might be fun to convert some Fighting Fantasy characters to Gurps and use them, since we all got into this stuff from reading those books as a kid. Didn't get very far but one thing we couldn't really agree on was the Luck attribute. Yeah you could just give them a level or two or the luck advantage but it didn't really feel like it worked the same to us. Looking at it now I'm thinking maybe probability manipulation/visualisation with takes recharge? You'd have to factor it the existence of potions of luck. Anyone have any thoughts about this?
Potion of Luck:
Luck (Active -40%, Gadget (Breakable -20%, Can Be Stolen -40%) -60%, Limited Use (1 use per day) -20%) [3]

I halved the value of 1 use per day, as 15-point luck is already limited to once per hour; this doesn't actually make a difference to the price, due to the -80% limitation cap. I didn't find a "one use ever" limitation, which would be necessary to turn this into a full-on item (potion) instead of a gadget power.

Given this is a potion that alters probability, it is probably a Complex invention, which gives it a retail price of between $10,001 and $1,000,000 dollars. Demand would always be high, but supply of the necessary ingredients would not match, so the price would probably max out: $1,000,000.

Of course, the Fighting Fantasy lore price supersedes that.
Say, it isn't that bad! is offline   Reply With Quote
Old 08-12-2020, 04:41 PM   #3
David Johnston2
 
Join Date: Dec 2007
Default Re: Fighting Fantasy to Gurps

Quote:
Originally Posted by rpd View Post
Came across some old notes from an old game. We decided it might be fun to convert some Fighting Fantasy characters to Gurps and use them, since we all got into this stuff from reading those books as a kid. Didn't get very far but one thing we couldn't really agree on was the Luck attribute. Yeah you could just give them a level or two or the luck advantage but it didn't really feel like it worked the same to us.
That's because it isn't. The closest thing to doing what Luck does in Fighting Fantasy is Perception to spot things and avoid being caught off guard.

Last edited by David Johnston2; 08-12-2020 at 05:17 PM.
David Johnston2 is offline   Reply With Quote
Old 08-12-2020, 04:50 PM   #4
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: Fighting Fantasy to Gurps

Quote:
Originally Posted by David Johnston2 View Post
That's because it isn't. The closest thing to doing what Luck does in Final Fantasy is Perception to spot things and avoid being caught off guard.
Fighting Fantasy, not Final Fantasy:

https://en.wikipedia.org/wiki/Fighting_Fantasy

Note: There's two Steve Jacksons in tabletop RPG design; Fighting Fantasy is by the other Steve Jackson:

https://en.wikipedia.org/wiki/Steve_...game_designer)
Say, it isn't that bad! is offline   Reply With Quote
Old 08-12-2020, 06:39 PM   #5
Varyon
 
Join Date: Jun 2013
Default Re: Fighting Fantasy to Gurps

For those of us unfamiliar with Fighting Fantasy, what does the Luck stat do? If it lets you spot danger, Danger Sense would work there. If it creates lucky happenstance, Serendipity works. If it mostly serves to increase quantity or quality of loot, a Limited version of Luck is appropriate.
__________________
GURPS Overhaul
Varyon is online now   Reply With Quote
Old 08-12-2020, 07:11 PM   #6
David Johnston2
 
Join Date: Dec 2007
Default Re: Fighting Fantasy to Gurps

Quote:
Originally Posted by Varyon View Post
For those of us unfamiliar with Fighting Fantasy, what does the Luck stat do? If it lets you spot danger, Danger Sense would work there. .
Not really. It's an attribute, meaning every character has it and what it's used for is just generic saving throws to reduce the severity of of unexpected threats. However it goes down every time you succeed in a luck roll making it more and more impossible if you stumble into a lot of unexpected mishaps before the end of the book.

Last edited by David Johnston2; 08-12-2020 at 07:21 PM.
David Johnston2 is offline   Reply With Quote
Old 08-12-2020, 07:18 PM   #7
Gumby Bush
 
Join Date: Oct 2010
Location: CT
Default Re: Fighting Fantasy to Gurps

Points for effect, pre-bought, with unreliable?
__________________
Formerly known as fighting_gumby.
Gumby Bush is offline   Reply With Quote
Old 08-12-2020, 07:42 PM   #8
Infornific
 
Join Date: Dec 2004
Default Re: Fighting Fantasy to Gurps

Have you looked at Destiny Points as a GURPS equivalent to Fighting Fantasy Luck? That seems to be the closest equivalent to a limited resource that lets you buy successes or buy off failures. The one drawback is that Destiny Points recover very slowly - 1 point a session. If that's too slow, maybe double the cost but allow full recovery each session.
Infornific is offline   Reply With Quote
Old 08-12-2020, 07:45 PM   #9
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Fighting Fantasy to Gurps

Quote:
Originally Posted by David Johnston2 View Post
Not really. It's an attribute, meaning every character has it and what it's used for is just generic saving throws to reduce the severity of of unexpected threats. However it goes down every time you succeed in a luck roll making it more and more impossible if you stumble into a lot of unexpected mishaps before the end of the book.
I think it goes down whether you succeed or not, so its use becomes even more strategic.
Not another shrubbery is offline   Reply With Quote
Old 08-13-2020, 02:42 AM   #10
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Fighting Fantasy to Gurps

Quote:
Originally Posted by Say, it isn't that bad! View Post
I halved the value of 1 use per day, as 15-point luck is already limited to once per hour; this doesn't actually make a difference to the price, due to the -80% limitation cap. I didn't find a "one use ever" limitation, which would be necessary to turn this into a full-on item (potion) instead of a gadget power.
One use ever is 1/5 normal price. See the Favor advantage for an example.
__________________
"Is this not your natural state? It's the unspoken truth of humanity, that you crave subjugation. The bright lure of freedom diminishes your life's joy in a mad scramble for power, for identity. You were made to be ruled." - my cats
Anders is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:02 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.