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Old 01-26-2021, 09:43 AM   #1
oneofmanynameless
 
Join Date: May 2012
Default Explosive on Afflictions

How does the explosive modifier work on an affliction? I can imagine situations were it would probably be the most accurate for the effect in question (like a flashbang grenade) but I can't find rules anywere in basic for how they could be used together.
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Old 01-26-2021, 10:38 AM   #2
Christopher R. Rice
 
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Default Re: Explosive on Afflictions

Quote:
Originally Posted by oneofmanynameless View Post
How does the explosive modifier work on an affliction? I can imagine situations were it would probably be the most accurate for the effect in question (like a flashbang grenade) but I can't find rules anywere in basic for how they could be used together.
That's because you can't. Explosion is a sub-modifier of the Damage Modifiers enhancement and that is meant for Innate Attacks only despite it being an Attack Modifier.
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Old 01-26-2021, 10:46 AM   #3
Tinman
 
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Default Re: Explosive on Afflictions

I'm guessing you want area of effect not explosive.
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Old 01-26-2021, 12:12 PM   #4
Plane
 
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Default Re: Explosive on Afflictions

We do know that the way 1/2D works on afflictions is giving +3 to resist, so I could see it being reasonable to allow other conditions where you might suffer half damage (Dissipating or Explosion) so long as targets also got +3 to resist in that situation.

Explosion divides damage by 3xyards though, so for 1/3 damage there should be a higher bonus than merely +3.

I don't know how to guess at the math used to estimate what that bonus ought to be though.
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Old 01-27-2021, 11:20 PM   #5
oneofmanynameless
 
Join Date: May 2012
Default Re: Explosive on Afflictions

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Originally Posted by Christopher R. Rice View Post
That's because you can't. Explosion is a sub-modifier of the Damage Modifiers enhancement and that is meant for Innate Attacks only despite it being an Attack Modifier.
Well that explains why it simply doesn't exist.
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I'm guessing you want area of effect not explosive.
With dissipation. I do not know why I forgot that dissipation works with afflictions.

Is there a way to give a dissipating area of effect a larger full strength area before it dissipates? I'm thinking about a flashbang it should basically be at full strength out to about a 2 yard radius, and then dissipate out from there.
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