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Old 09-14-2017, 08:09 PM   #11
Fred Brackin
Join Date: Aug 2007
Default Re: Gurps Supers Case Study: Batman

Originally Posted by Drakyrias View Post
So side question: Since I primarily use 3rd edition material- How backwards compatible are Perks? I've checked the update material and 3rd to 4th seems pretty compatible, but I've noticed some issues that make direct crossover occasionally problematic.
There might be some balance issues as some things that were 5 pt Ads in 3e are now just Perks. Alcohol Tolerance, No Hangover, Sanitized Metabolism and so on.
Fred Brackin
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Old 09-14-2017, 08:16 PM   #12
Join Date: Nov 2006
Default Re: Gurps Supers Case Study: Batman

So upping the cost for climbing line and swinging perks out of Supers 4e to 5pts would probably be more appropriate for my edition. That seems appropriate. The sidebar for swinging seems like it will be helpful for when I want to upgrade his grapple line and increase its combat potential.
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Old 09-14-2017, 09:04 PM   #13
mr beer
Join Date: Mar 2013
Default Re: Gurps Supers Case Study: Batman

Bad Temper seems harsh...might be a good way to model a young impulsive Batman though.
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Old 09-15-2017, 03:19 AM   #14
Join Date: Mar 2008
Default Re: Gurps Supers Case Study: Batman

I ran a Batman Continues campaign. Bruce Wayne was retired from age and injuries so that the new generation (PCs) was having to take over.

I had
Wealth, Multimillionaire 3 - 2,000,000,000
Independant Income 1 - 20,000,000 / Month

Swinging as well as
Catfall -10% parachute to represent the cape.

The Perk
Fearsome Stare that lets you do a Intimidate with just a look really fits Batman
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3rd edition, supers

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