10-17-2016, 10:01 AM | #51 | ||
Join Date: Jul 2013
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Re: The Anti-Super Squad
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10-17-2016, 01:28 PM | #52 |
Join Date: Jun 2006
Location: On the road again...
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Re: The Anti-Super Squad
I had a similar idea for a police unit/task force charged with taking down superhuman criminals - SWAT:ASVTF (Anti-Super-Villain Task Force), but I could never get the details correct. This would have been in the same angle as DC's Metropolis SCU (Special Crimes Unit) and Marvel's Code:Blue (a special NYPD unit, generally seen in the Thor comics of the '90s).
This thread's given me some inspiration. I might make a GURPSDay post on my blog about it.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
10-17-2016, 01:52 PM | #53 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Anti-Super Squad
Isn't The Boys about a government black-ops team that assassinates supers?
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10-17-2016, 03:02 PM | #54 | |
Join Date: Dec 2007
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Re: The Anti-Super Squad
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Angel and H.A.L.O. H.A.L.O. was a repurposed suit of military powered armour designed to be dropped out of an aircraft. Angel was the callsign of the helicopter that dropped H.A.L.O. Leon was a sniper with an anti-materiel rifle. Tom, "Peeping Tom" Alsopp was a telepath who could confirm or deny claims of mind control and detect and oppose mentalists. Lucille "Luce" Cannon an Action-style cop. Marilyn X, A bioroid made in Marilyn Monroe's image. Nicholas Vryolakas, a friendly neighborhood vampire. Luce had a male partner but I can't remember his name because it wasn't a play on words. Last edited by David Johnston2; 10-17-2016 at 07:25 PM. |
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10-17-2016, 03:19 PM | #55 |
Join Date: Jul 2014
Location: New Zealand.
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Re: The Anti-Super Squad
I ran a one off game with a similar concept, the opponent that the PCs had to take down was basically Batman with enough details changed to make it non obvious. The players did their research and came to some rather erroneous ideas about the power level of who they where facing. They decided to get permission to kill their target instead of going for a capture. "Bruce wayne" got hit by a thrice blessed cold iron/depleted uranium .50 caliber bullet while opening a hospital. Then things got really messy
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
10-17-2016, 03:57 PM | #56 | |
Banned
Join Date: Aug 2004
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Re: The Anti-Super Squad
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10-17-2016, 04:32 PM | #57 |
Join Date: Jul 2014
Location: New Zealand.
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Re: The Anti-Super Squad
When the PCs failed to see a supernatural death scene (no cloud of brimstone, demonic portal etc) they assumed that their super powered target was still alive and just pretending to have a gapping wound in his chest (they had missed the vitals shot by 1 so that meant a torso hit).
They launch plan B. Tear gas, crucifixes and tricked out assault rifles. The police and various other law enforcement agencies at the scene see things differently. They see assassins and terrorists attacking a multimillionaire philanthropist (who is surrounded by the great and the good) and a hospital. Mean while the Robin equivalent has been on the trail of the PCs. Combined with the tear gas and erupting chaos of the scene they get the wrong idea about who this individual is (the swapped cowl trope was involved). The PCs lose their escape vehical (which had fake evidence to cover up who and why the multimillionaire was assassinated) and end up in a motor cycle show room. 2 PCs escape, one end up in hospital and the fourth critically failed a tricky motorcycle jump, at speed.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 10-17-2016 at 07:18 PM. |
10-17-2016, 05:35 PM | #58 |
Join Date: Feb 2014
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Re: The Anti-Super Squad
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supers |
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