10-16-2016, 01:34 PM | #31 |
Join Date: May 2009
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Re: The Anti-Super Squad
Cosmic Divine Favor, which isn't as redundant as it sounds...
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10-16-2016, 01:40 PM | #32 |
Banned
Join Date: Aug 2004
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Re: The Anti-Super Squad
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10-16-2016, 01:45 PM | #33 | ||
Join Date: Jul 2013
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Re: The Anti-Super Squad
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But there's another consideration here, it's not just the Batmen and Deathstrokes of the world that have the plot on their side, it's also the Supermen. These people have clearly defined weaknesses that can be exploited, but just aren't, or if they are then they always somehow manage to overcome them. Once you properly examine a super, they're rarely as unbeatable as they first seem. Really? I'd say Super Luck with Wishing, and lots and lots of levels. That's my go-to 'You control the flow of the narrative' advantage. |
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10-16-2016, 01:46 PM | #34 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: The Anti-Super Squad
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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10-16-2016, 01:48 PM | #35 |
Join Date: Jul 2013
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Re: The Anti-Super Squad
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10-16-2016, 01:58 PM | #36 | |
Banned
Join Date: Aug 2004
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Re: The Anti-Super Squad
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10-16-2016, 02:46 PM | #37 | |
Join Date: Dec 2007
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Re: The Anti-Super Squad
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The shapeshifter is undetectable. You will never know if you are dealing with it. You have no way to target any plan you concoct against it. The speedster is untouchable. Any trap you could create for it is one it had have unlimited time to think through and avoid. |
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10-16-2016, 03:03 PM | #38 | ||
Join Date: Jul 2013
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Re: The Anti-Super Squad
You've done a very good job of singling out the things that make these guys really challenging, which, incidentally, they're meant to be, I put forward these examples because they each presented a challenge that I was struggling to find a way to overcome. That said, I don't think they're insurmountable by any stretch of the imagination.
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Then you set it a trap that can't be avoided. Those certainly exist. Like I said, you could seal him in a room while he sleeps and pump in gas, or hit him with an electromuscular disruption taser, the message that he's been hit may travel to his brain in nanoseconds, but with it will come agony. Or perhaps if he flies somewhere, blow up the plane, it's very hard to dodge the ground, even if you survive the fall. Or poison his food with something tasteless, so he won't know to spit it out the moment it hits his tongue. |
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10-16-2016, 05:38 PM | #39 |
Join Date: Mar 2014
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Re: The Anti-Super Squad
Secrecy might be a very high priority for such a group. It would become far more difficult to take down other supers if they are aware that people like them are being attacked. Also, under such circumstances many of them might very well decide to preemptively attack the government.
This might mean that difficult to hide methods such as airstrikes are unavailable. Alternatively they could forgo secrecy and strike against all known supers at the same time, but that might greatly reduce the resources available for each mission. Given the accelerations that speedster is capable of, a fall should probably not pose any danger. For such a speedster there would be plenty of time to accelerate in the opposite direction of the fall once the ground is within reach. |
10-16-2016, 05:55 PM | #40 | |||
Join Date: Dec 2007
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Re: The Anti-Super Squad
I'll say it right now. The ability is passive, and covers a "vast range". So the characters have no way to know whether the target is hearing people thinking smack about it on the other side of the planet, and just not reacting obviously unless the target is cooperative enough to tell them the truth about about its limits.
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Last edited by David Johnston2; 10-16-2016 at 09:08 PM. |
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