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Old 01-29-2021, 03:05 PM   #1
Engurrand
 
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Default Ghostly Movement Takes Penalties?

The Ghostly Movement advantage in Horror states:
Quote:
As a special effect, any mundane requirements for getting from A to B replace warp’s usual success roll, and Warp fails if you can’t meet them; e.g., if you would need a Lockpicking roll, you must know Lockpicking, while if you would have to unscrew a bolt, you require a wrench.
Do the skill rolls require either:
  • Taking Less Time (presumably the -10 for instant)
  • Warp penalties/bonuses for Preparation Time (also -10 for no preparation)
Or is it an unmodified skill roll to lockpick that door?
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Last edited by Engurrand; 01-29-2021 at 03:07 PM. Reason: fixing a typo
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Old 01-29-2021, 03:12 PM   #2
David Johnston2
 
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Default Re: Ghostly Movement Takes Penalties?

Quote:
Originally Posted by Engurrand View Post
The Ghostly Movement advantage in Horror states:


Do the skill rolls require either:
  • Taking Less Time (presumably the -10 for instant)
  • Warp penalties/bonuses for Preparation Time (also -10 for no preparation)
Or is it an unmodified skill roll to lockpick that door?
It's just a special effect so the modifiers would be those for Warp.
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Old 01-29-2021, 06:39 PM   #3
Christopher R. Rice
 
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Default Re: Ghostly Movement Takes Penalties?

Quote:
Originally Posted by Engurrand View Post
The Ghostly Movement advantage in Horror states:


Do the skill rolls require either:
  • Taking Less Time (presumably the -10 for instant)
  • Warp penalties/bonuses for Preparation Time (also -10 for no preparation)
Or is it an unmodified skill roll to lockpick that door?
It's still Warp so you ignore barriers and any rolls required, though you still take the penalties for Warp to do quick and such.
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Old 01-30-2021, 09:18 AM   #4
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Default Re: Ghostly Movement Takes Penalties?

Excellent. Thank you both. That clarifies how it would interact with existing power stunts and techniques for warp as well.

Cheers!
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Old 01-31-2021, 11:50 AM   #5
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Default Re: Ghostly Movement Takes Penalties?

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Originally Posted by Christopher R. Rice View Post
you still take the penalties for Warp to do quick and such.
"replace warp’s usual success roll" sounds like penalties for fast-warping wouldn't matter much

Unless it's something like "Cosmic: No Roll Required" where you don't need to roll for warp, but penalties for fast-warping determine if you can ATTEMPT to warp, ie requiring a minimum skill of 3.

"if you would need a Lockpicking roll, you must know Lockpicking" is a strange one because per B206 most people can attempt a lockpicking roll at IQ-5...

So when would a condition like "does not know lockpicking" exist? It's a TL skill so I guess B22's "Low TL" disadvantage?
You start with no knowledge (or default skill) relating to equipment above your personal TL
I guess this means if you're a Psycho Killer from TL 7 you can use Ghostly Movement to get into a TL 7 locked room but not a TL 8 locked room?

I'm guessing the IQ roll for lockpicking might work in a similar way to the IQ roll for Warp: they don't need to make it, but perhaps need an effective skill of at least 3 (they could attempt it) for the Warp to work?

The "minimum 3 for both rolls" seems like a good balancing mechanism, and would explain why a Ghostly Movement foe like Psycho Killer might spend extra time getting to a certain place...

For these purposes I'm wondering if time spent prepping the warp (to get an IQ bonus to reach the minimum effective skill required) should also count as time spent prepping any required skills (ie lockpicking) for the purposes of also getting them up to a minimum of 3, or if you would add together prep times.
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Old 02-01-2021, 11:57 AM   #6
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Default Re: Ghostly Movement Takes Penalties?

Quote:
Originally Posted by Plane View Post
"replace warp’s usual success roll" sounds like penalties for fast-warping wouldn't matter much

Unless it's something like "Cosmic: No Roll Required" where you don't need to roll for warp, but penalties for fast-warping determine if you can ATTEMPT to warp, ie requiring a minimum skill of 3.

"if you would need a Lockpicking roll, you must know Lockpicking" is a strange one because per B206 most people can attempt a lockpicking roll at IQ-5...
That's faking it not knowing it. You would have had to invest a point in it to "know" it.
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Old 02-01-2021, 02:59 PM   #7
Plane
 
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Default Re: Ghostly Movement Takes Penalties?

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Originally Posted by David Johnston2 View Post
That's faking it not knowing it. You would have had to invest a point in it to "know" it.
A point in an average IQ skill brings it up to IQ-1, so an IQ 6 guy would have an effective base skill of merely 5...

Whereas even somebody Incompetent in Lockpicking (extra -4 on default : IQ-9) with an IQ of 14 would have the same effective skill... and IQ 15/16 would be better.

It would seem strange that the "incompetent genius" lockpicker would be better in every scenario EXCEPT for when using it in combination with Warp...

Which is why it seems better to treat "doesn't know" as "no default whatsoever" situations, like being Low TL relative to the lock.
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Old 02-02-2021, 10:06 AM   #8
David Johnston2
 
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Default Re: Ghostly Movement Takes Penalties?

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Originally Posted by Plane View Post
A point in an average IQ skill brings it up to IQ-1, so an IQ 6 guy would have an effective base skill of merely 5...

Whereas even somebody Incompetent in Lockpicking (extra -4 on default : IQ-9) with an IQ of 14 would have the same effective skill... and IQ 15/16 would be better..
Not important. The first guy "knows how to pick locks" enough to answer the arbitrary requirements of his supernatural power. The second doesn't.
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Old 02-01-2021, 11:52 AM   #9
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Default Re: Ghostly Movement Takes Penalties?

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Originally Posted by Christopher R. Rice View Post
It's still Warp so you ignore barriers and any rolls required, though you still take the penalties for Warp to do quick and such.
So Essentially this is a special version of Requires Skill Use at the -0% level?
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Old 02-01-2021, 05:23 PM   #10
Christopher R. Rice
 
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Default Re: Ghostly Movement Takes Penalties?

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Originally Posted by oneofmanynameless View Post
So Essentially this is a special version of Requires Skill Use at the -0% level?
Sort of. You still need to see the other side unless you have Blind so it's not a perfect barrier remover. For that get something like Permeation or add Blind.
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