08-02-2022, 09:41 AM | #21 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Seeking Ally-build flexibiity
As written, Ally mentions "earned points" and nothing about disadvantages gained in play. The way I've done it, and honestly assumed was the intent, is give the NPC unspent points equal to those earned by the PC, adjusted by whatever fraction they were built on. Then I'd spend these points whenever it seemed appropriate.
Personally, I haven't had any problems with this. For a rat built on 4% of the PC, finding stuff to spend 1 point on every 6 to 8 sessions shouldn't be hard. Getting or improving Luck, for example would take between 94 and 125 game sessions! |
08-02-2022, 10:04 AM | #22 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Seeking Ally-build flexibiity
Quote:
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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08-02-2022, 10:04 AM | #23 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Seeking Ally-build flexibiity
It is definitely easier to handle earned CP with the rule in Supers allowing for <25% Allies.
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Tags |
allies, experience points |
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