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Old 07-28-2022, 11:06 AM   #11
JulianLW
 
Join Date: Apr 2019
Default Re: Seeking Ally-build flexibiity

Quote:
Originally Posted by David Johnston2 View Post
Hol' up. I'm a gonna stop you right there, and point out that a lot of the disadvantages an animal might be built with for being an animal are actually irrelevant to its value as an ally. For example Social Stigma Animal is actually an advantage when you are using a super-smart talking rodent as a spy or a diversion. It makes them more effective in those roles. A disadvantage that doesn't disadvantage the player character isn't one. Additionally any limitation point limit that applies to the player would normally apply to the players allies.

Additionally, it is true that there's an optional rule in Supers for players who want to play a ten thousand point character with a 250 point government agent for an ally, ie. Wonder Woman. But the minimum value for allies was set for a reason and that reason was just this kind of ally. The applications of a tiny ally with humanlike intelligence that nobody expects are hugely out of proportion to its supposed "point total"
Here's a relevant Krommpost on animal allies.

Quote:
Originally Posted by Kromm View Post
Animals being designed as characters do, for the purpose of point value, receive Wealth (Dead Broke) [-25]. Their point values as Allies need to reflect their full capabilities relative to non-animal Allies with the same points. If a 50-point human and 50-point tiger both cost the same as Allies, then they had better be using the same standards. The human has money, and can buy equipment that makes him more useful; the tiger does not. Ergo, the tiger's 50 points has to include the -25 for Dead Broke.

Animals don't qualify for Low TL or reduced literacy unless they have IQ 6+ and can use technological skills and languages to begin with; see the boxes on pp. B15, B23. This isn't a double standard, but a consequence of IQ 5 or less. In effect, below IQ 6, your TL is "n/a" and your language abilities are "n/a."

By default, Status is 0 for animals, just like anyone else. Strictly speaking, their Status is "n/a" as well . . . by human standards. They aren't in charge of anyone, but then again, they aren't serfs or street people. Wild animals are essentially free (Status 0), while domestic ones enjoy their master's Status by association (on average, also Status 0).

Finally, animals get either Social Stigma (Valuable Property) [-10] or Bestial [-10], depending on whether they're domestic or wild. In a few societies, they might get Social Regard instead. Plenty of animals are revered for religious reasons.
If you think human-intelligence-level rat is a secret advantage, you should probably handle that separately as an Unusual Background for the rat.

EDIT: Or give the rat Ally the Special Abilities +50% modifier.

Last edited by JulianLW; 07-28-2022 at 11:09 AM.
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