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Old 02-09-2024, 10:45 AM   #1
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Default (OOC) The Scout's Guide to the Multiverse ☺

Companion Thread to
Lost In Dreams [Peter]

Please refrain from posting in this thread, it is a chronicle of Peter Nichols wanderings through dreams.

My intent is to create an entry or two for each of the world's Peter has visited thus far, with a quick reference for magic, powers, notable characters and features, etc


First Posted in the Original [OCC] Lost in Dreams


Peter Nichols (Original) (Current)

History
Spoiler:  

Goliath
Spoiler:  


The Travels of Peter and Goliath

IC Thread Links
Spoiler:  


This Guide:

Land of the Riders

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Old 02-09-2024, 10:46 AM   #2
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Default Re: (OOC) The Scout's Guide to the Multiverse ☺

Home.

People of Interest-

Burlington-
David Nichols - Peter's Father
Margaret Hammond-Nichols - Peter's Mother
Marcus Crosby - Peters middle school best friend

Other-
Robert Hammond - Peter's Mother's uncle, "Grunkle Bob". With the FBI in the DC area
Mary Hammond - Robert's Wife

They have a son Luke and his wife Gracie, and their daughters Madison and Caitlin.
Peter hasn't spent much time with his second cousins: they're 3 and 6 years younger than him, respectively.

Detective Morgan Barnes - Uncle Bob's associate who has worked Missing World Jumper cases

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Old 02-09-2024, 10:47 AM   #3
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Default Re: (OOC) The Scout's Guide to the Multiverse ☺

HOMEWORLD

Peter's Earth is likely a low mana world, Karana Magic works, but is more difficult.
Quote:
Originally Posted by ericthered View Post
The magic flows, and the smoke begins to twist and curl. Its harder than on the last world... but it does seem to be working. Make a Karana roll. (IQ -5 for default... failures drain 1 FP each )
The language granting magic Peter learned under the Broken Clockwork Sky worked using household ingredients as incense. No mention of a skill penalty was made. Peter has not yet attempted healing and has encountered no portal to manipulate.
Quote:
Originally Posted by ericthered View Post
He is able to give his father the language of the priests of the clockwork sky world. His father says its quite strange, and asks if the same people are teaching him all the different tricks.

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Old 02-09-2024, 11:05 AM   #4
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"Land of the Riders" AKA "How to make Friends and Merge with Entities"

People of Interest-
Senarich - The Rider Peter carries.
Mr. Bart Batty - Man who finds and takes Peter in to his home and family.
Mr Hysop - Suspected Rider who brings Peter to Boston.
Robert Maxwell Morton - Carrier of Irrodontus, Peter's employer, Assassin.
John Kissenger - Carrier of Karokan, Morton's Secretary and Peters supervisor
Reverend Cole - A Guardian and Exorcist

The Dream
Spoiler:  
Peter's first Jump, and he soon met Senarich, who was a "Rider"
Spoiler:  
Peter allows Senarich to ride along in his body. In addition to advice, when given permission, Senarich is able to alter and even to control Peter's body for different effects...
Spoiler:  
Human refugees from Earth have come via the Bermuda Triangle and other related strange disappearances have ended up on this world and are building a society. (There is also a population of natives, but Peter never encounters them)

Peter encounters a Mr Bart Batty, who gives Peter a tractor ride to town and gives him the lowdown:
Spoiler:  
While spending the night on the Batty's couch, Peter Dreams of Riders in the forest
Spoiler:  
Mr Batty takes Peter to town to register him, where he meets Mr Hysop of Boston, who Peter senses is special, in the way he can sense his own Rider. When probed, Hysop insists the spirits are real, dangerous and to be avoided. Mr Hysop escorts him to 'Boston'
Spoiler:  
Peter is given a room, but they won't allow Goliath in the house, so he elects to sleep in the shed with his companion instead. While looking for a job the next day, he encounters a number of people with Riders, and get a job from Robert Maxwell Morton working for his Secretary, John Kissenger, at 'Morton's Freight'.

Senarich knows Robert Morton to be a Rider named Irodontus, and that his father hunted them.

There is the general impression of paranoia, that everyone is under the watchful eyes of their neighbors.
Spoiler:  

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Old 02-09-2024, 11:10 AM   #5
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Peter attends school, and learns how the original settlement were the fold from Roanoke, VA and that Riders are a more recent problem. Then at work a woman Rider shows up to speak to Kissinger who he addresses as "Master".
Spoiler:  
Peter goes on to discover a murder and the assassin, Mr Morton, who confesses, as well as a conspiracy of Riders that he's been left unaware of.
Spoiler:  
More murders follow in multiple cities, and a war is brewing with the Riders and the communities. Peter meets one of the guardians, a 'Reverend Cole, who comes looking for information about the goings on at Morgan Freight. Ultimately, peter is able to play innocent and dissuade the Reverend's attention.
Spoiler:  
When Peter discovers an exorcism, he goes to Kissinger and with him unites 11 of the riders to come together and rescue the captured rider as bloodlessly as possible. The Carriers lose access to their Riders and the powers that come with them in the process, and Peter is forced to fire his bow at people, but manages not to hit anyone despite his best efforts. The rescue is successful, and it turn out to be Morgan.

Peter talks them into negotiating a peace with the humans, and they decide to turn Morgan over to the authorities in a propaganda attempt to create real change with a public trial. Peter and Senarich leave them to work out the details.

Peter returned home satisfied they had possibly done some real good. He slept well and dreamed...

__________________________________________

Additional Notes:

While a native "indian" culture is referenced, Peter never encounters them.
Peter does not remain on the world long enough to determine if the negotiations are successful.
Peter thinks of Senarich often and wonders what became of him.. perhaps he will return some day.

__________________________________________

The Scout's Guide to the Multiverse, Book 1: Possible Titles
  • Land of the Riders
  • the Salvation of Senerich
  • New Earth
  • How to make Friends and Merge with Entities


__________________________________________

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Old 02-09-2024, 11:20 AM   #6
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Xenarthra-1

People of Interest-
Brian Wells - Miracle Workers Expedition Leader
Mr. Sandip - Confidant of Mr. Wells in a discussion on Centrum
Kumar Pooran - Peter's Guide from Homeline
Luisa Sanchez - Miracle Worker who turns them in for being fishy.
Elana Kozlov - New Miracle Worker from St. Petersburg


The Dream
Spoiler:  
Peter arrives and discovers a recently abandoned farm where he is able to clothe himself. He moves on in search of people.

He sees his first unusual animal, a giant armadillo surpassing Goliath's size and weight.

Then there is an encounter with a crazed and possibly plague stricken native who attacks, and when Peter is able to resist, the man kills himself. On his travels the following day, he finds a similar suicide.
Spoiler:  
Peter encountered many natives terrified of a horrible plague and spent a great time running for his life. There was quite a bit of hiking. This would be come a theme. He is able to spy another unusual animal, much like a domesticated bear.
Spoiler:  
Peter tries to disguise himself as a native in the hopes they do not attack him the next time he encounters them, and he goes to sleep and dreams...
Spoiler:  
Peter sets out to find the more modern looking folk her saw in his dream. He finds another village, but avoids it after his experiences with the natives thus far.

He encounters a large wolf, but is able to keep the interaction calm.
Spoiler:  
The last group makes demands of Peter that he doesn't understand, he runs and they fire arrows at him. He travels for several more days before he again dreams
Spoiler:  

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Old 02-09-2024, 11:23 AM   #7
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Peter and Goliath spend Day 13 tracking through a storm until they are forced to find shelter. On day 14, Peter has a flash from his magic sense, but only follows it a few minutes before deciding to press on after the path of the modern folk.. he decides to travel into the night:
Spoiler:  
Peter meets Brian Wells, leader of this expedition of Miracle Workers. Discovering a mysterious new world jumper, Brian Wells is anxious to put Peter to work.
Spoiler:  
The next check in with homeline is 11 days later, and Peter spends that time escorting the Doctor's Without Borders to try and inoculate the locals and he is able to spend some time on the gun range. During this time he also overhears a conversation between a Mr. Sandip and Mr. Wells, discussing Centrum, a similar but opposed group of world hoppers who may or may not be better suited to assist this world.

At the Homeline check in, Peter can sense the Panachronic conveyor's 'approach' before it materializes. Once the trip to Homeline is made, Peter meets Kumar Pooran
Spoiler:  
Kumar take Peter from Homeline to "the Hub" to try and locate his world, but they are unable to do so. Kumar believes those who understand Peter's power will ignore or co-opt him, and elects to keep him with him as an honorary Miracle Worker and takes him on another mission to an otherworldly South America.
Spoiler:  
Peter's total lack of a prepared backstory or a logical explanation blows up in their faces when Peter is cornered by a an overzealous Luisa Sanchez who thinks it is strange that a minor is there with a dog and being so vague, so believes Peter and Kumar are criminals and human traffickers and comes after them with a rifle.

Peter fumbles badly with a fake story, and calls Luisa Crazy. He finally tells her the real story, but she is no longer prepared to believe anything they say and feels unsafe and so abandons them in the jungle with a 400 mile journey back to their team.

This leads to quite a bit more walking... Peter and Kumar stop and help villages along their way with what medicine they were able to carry. Peter dreams of Luisa reporting them, and dreams of the army attacking villages. Peter sees nothing that can be done, and does not report his dreams to Kumar.

They come across a village that is in the midst of an attack and care for a young girl they find until the hostiles pass, then reunite the child with her village once the danger has passed.

After another week, they make it to camp and are taken into custody. while being held, a woman identifying herself as Olivia Kohar sneaks Peter out to be taken to another camp where they inform him he is being arrested for conspiracy, and would read him his rights, except that they don't apply here. Peter tries to run and is shot with a tranquilizer dart.

When he awakens they again ask him for his story and ask for him to give them dirt on Kumar as they are turning him over to the "ICOPs". Peter tells them if they need to turn someone in, to turn him in, as Kumar was just trying to help him. Peter frustrates them, but in the end passes their tests and they may be prepared to trust him, but that night Peter dreams...

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Old 02-09-2024, 11:58 AM   #8
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The Karaka Circle

People of Interest-
Avinash - Peter's Karana instructor
Mr. Alton Stanway - a lanky archeologist
Mr. Jagdees - Short and stout European with a left pegleg and crutch, employs Peter at the stable
Mr. Coy Pundell - A financier of the expedition and holder of the Karaka Icon
Anil Ghani - A young man's Peter's age who's family holds the hereditary right to Karaka via the Jagannat's blood line
Colonel Holland - An Expedition leader
Sojala - A rider assigned to Anil who is injured at Karaka
Ravneet - A rider assigned to Anil

The Dream
Spoiler:  
Waking in a tent, a welcome change form the forest, peter is able to find clothing immediately and explore the camp he has arrived in.

Peter encounters Magic! He first spys that the encampment is being patrolled by a hairless blue ape-like creature. He comes upon some kind of gambling event where the competitors use a magic called Karana to create creatures to do battle.
Spoiler:  
Peter approaches the match winner, the crafter of the toad, who is named Avinash, who teaches him the basics of Karana - the shadow out of smoke. He takes to it quickly! Peter is soon making rocks, bread and fruit, and animals soon after. It is not ong before Peter creates a miniature Karana version of Goliath he called "runt" and Peter discovered he could experience his creations senses when he wished.

Peter meets a Mr. Alton Stanway, who would introduce him to Mr. Jagdees, who employs Peter tending horses.

That night, he dreams of the Karaka Circle.
Spoiler:  
He meets Anil Ghani who is his age and explains the expedition's quest to find the Kakara ruins. He is of the Jagannat's blood line, who has the strongest claim to Karaka
Spoiler:  
Peter falls asleep while doing a Karana mediation and the pattern gives way to a vision and he sees a small stone icon in Mr. Pundel's possession. He appears to keep it hidden and protected, and Peter suspects it has something to do with the Karaka circle.
Spoiler:  
Peter tries to break the ice with Mr Pundel with limited success, their interaction is brisk and detached.

Peter gets himself reassigned from the stables to Anil and tells him he believes he can find the circle. Using his visions and birds eye views from Karana Creations, Peter sets out to find the circle with Anil in tow and they are able to find the mystic site. When Anil asks how Peter is able to accomplish these things, he confides in him the truth of his origin and travels.

They try to create a Karana creature there, but it has a mind of it's own and becomes a snarling demon. The boys escape back to camp and elect to have Anil learn how to make Karana himself as the bloodline may be a factor, return with a few men, Sojala and Ravneet to assist them.

Upon their return there are more demons who had formed, and they lead off some and distract other of the demons until they can set off a gunpowder flash budle for quick smoke for Anil to manipulate. His bloodline is not enough to command this place. Sojala kills one, but is wounded and they are forced to flee under vicious attack. Peter is able to capture smoke from it's death and the smoke from the circle proves more potent than expected.
Spoiler:  
They return to camp and elect to call the expedition leadership together to confront Mr. Pundell, and settle the matter of the stone icon, an inlaid Jade frog. Once that is settled, they reveal the location of the Karaka Circle.
Spoiler:  

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Old 02-10-2024, 08:02 PM   #9
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The expedition heads to Karaka the next day and draw out and destroy the demons one by one. Peter notices that Mr. Pundell's men aren't putting their weapons away as they move behind the men of the command post. Peter alerts Anil who comments to keep their guard up and making Pudell realize he would not get the benefit of surprise if he attacked them. While Stanway seems to recognize what was happening, Colonel Holland was oblivious.

They give the Jade frog to Avinash, to have a neutral expert create the Karana here, and it works forming 2 intelligent and obedient servitors. They seem to have a memory that predates their current conjuring and voice a preference for death by combat to execution. The 'demon' informs them when it is instructed to accept it's execution as a test of the Karana's loyalty.

They attempt to pass the Jad frog to Pundell to summon a karana creature of his own, but the existing demon became crazed and attacked when the idol changed hands.

Mr Pundell's group pulls guns and offers to buy out the others under threat of violence. When Pundell throws brush on the embers of the fire to create more demons, Peter uses his own magic to create demons separate from the idol's influence, creating a the distraction they needed for the rest of the expedition to regain the upper hand.

Mr Pundell escapes into the jungle, and Peter initially allows him to escape so that he can tend to Col. Holland's gunshot wound. Later he and Goliath track Pundell down with a group from the expedition and demand his surrender. When he tries to escape, Peter shoots the man in the leg and they take him into custody.

And he would have gotten away with it too, if it hadn't been for that damn kid and his dog!

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Old 02-10-2024, 08:24 PM   #10
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Default Re: (OOC) The Scout's Guide to the Multiverse ☺

Karana

Karana, the art of smoke pulling, is a practice where certain advantaged individuals are able to pour mana into smoke allowing them to reshape it and form it into solid objects or creatures. The creatures formed have a rudimentary animal intelligence, and behave according to their programming. A Karana user can issue orders mentally, or take control of the creature directly. They may also displace their senses to those of the creation (to a range of up to 20 yards), which may include enhanced sensory perception (An acute discriminatory sense of smell on a Karana dog for example).

Prerequisite Advantages:
  • Unknown
Skills:
  • Physiology, Karana (IQ/H)
  • Ritual Magic, Karana (IQ/VH)

First, Make a ritual Magic, Karana roll to control the flow of smoke. This is followed by a Physiology, Karana roll to shape the smoke into a finished creation.

The process takes 2 seconds for a creation of 2 pounds, and 2 additional seconds for each doubling of the creation's mass. Unusually thin or thick smoke can vary this rate. A 20 pound creation requires a minimum of 2 Energy to manipulate. It is possible to form a creation without investing Energy with a skill roll at -4, and such creations behave as though created with 1 energy.

Any amount of energy can be devoted to a Karana creation and will determine it's duration (provided it remains undamaged), Creations remain for 5 minutes per point of energy devoted. A damaged creation will "bleed" smoke and disperse much more quickly and lose 1 ER per minute per point of damage.


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Spoiler:  

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