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Old 10-26-2009, 05:04 PM   #8
Nymdok's Avatar
Join Date: Dec 2006
Location: Houston
Default Re: [GM] Individual Melee Combat Balance

Originally Posted by The_Nightwatch View Post
That is definitely challenging. Our characters are by now all in the 700+ character point range.....
Thats also one of the things Im looking to get around, this is not point level dependant, its skill level/Active Defense/Strength/DR dependent. If you use Deceptive Attack, I cant see anyplace where the math breaks down. For example lets say, your charachters had Skill 30, then the monsters can have Active Defense of 17 and its the same as the 16-10 (53.7 %).

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balance, d&d to gurps, game

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