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Old 08-04-2011, 01:00 PM   #24
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Explaining the 1 second/turn rationale

Quote:
Originally Posted by johndallman View Post
I'm pretty sure you're right - and RQI was much like RQII in this respect. I got to skim-read a friend's copy once when researching the Greg Stafford bibliography. T&T certainly didn't work like that, Traveller didn't, and after a quick read, C&S didn't. That's the major first-generation games. Incidentally, C&S uses melee rounds of 150 seconds, which has to be a record.
You seem to be omitting Superhero 2044 and Villains and Vigilantes. But neither of them worked that way; V&V was a lot like D&D, and S44 had a really strange hybrid system, though I think it might have used 3d6 for some things.

Bill Stoddard
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